Re: Grid deform by curve and interpolate between outer curves
Posted: 24 Dec 2017, 00:34
I was wondering if animated UVs were an option too. Then you could just go without curves and model everything
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Maybe, but your ICE Method allows to visualize results in real time, while not at all complicated (nice one!)rray wrote: ↑24 Dec 2017, 01:39 Glad to help, I hope it works out
Btw, I just realized it's probably easier to just to just animate the u or v offset in the shader instead of using ice here.
ICE would be useful if the uvs were morphing in some compilcated manner, but this is just shifting along 1 axis.
I was about to suggest the same thing!rray wrote: The important thing is that the river Uv's are as straight as possible
same, looks promisingCool! looking forward to results,
Cheers! And that's an important point - ICE is realtime. I think you can avoid having to tweak two uv sets by just adding a value like U=2 to the "from_uv" set instead of using a "to_uv" set and morphing between "from" and "to"!Maybe, but your ICE Method allows to visualize results in real time, while not at all complicated (nice one!)
Thx, still have to work on the shader - its glaciers melting actually.
Hehhe, yea!rray wrote: ↑24 Dec 2017, 23:54 Interesting stuff thanks for posting And the production quality is more than ok imho, especially considering constraints that come along with a real TV production.
There seems to be a chance of restoring deleted videos on vimeo, just in case: https://vimeo.com/forums/help/topic:130991 If there's no news I'll try to drop him a message before the 2 months limit run out that they mention (Mark would be busy for a while
There are 2 videos about vectors here:
jop, I asked something about vectors and he made them to explain.
Hum Right, could very well be it! (and hope it is)is to probably support pooby by activating the plus account [...]
He had an Plus account and without I think, there is only a limited amount of videos allowed.