ICE gurus assemble!

Discussions about SOFTIMAGEs© Interactive Creative Environment©
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Maximus
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ICE gurus assemble!

Post by Maximus » 02 Feb 2018, 12:43

Hey guys, anyone have any clue how a floor generator with thees patterns can be achieved in ice?

https://cg-source.com/floorgenerator.php

it has 5 kind of patterns and can easily be adjusted

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mc_axe
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Re: ICE gurus assemble!

Post by mc_axe » 02 Feb 2018, 22:29

I only found a honeycomb pattern generator. A Hexagon pattern generator. And a 3d BrickWall generator.

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rray
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Re: ICE gurus assemble!

Post by rray » 03 Feb 2018, 00:30

I wouldn't completely start from scratch, but model everything manually and have ICE help me randomize UVs and positions of the individual boards. I can dig out some island compounds for that if you need them.

For the same level of comfort as that plugin, the complexity will increase a lot without probably much gain other than ease of use.
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softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

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rray
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Re: ICE gurus assemble!

Post by rray » 03 Feb 2018, 18:33

For a full ICE solution:
*create 1 starting plank (or 2 planks depending on the pattern) and bevels procedurally with Create Topo
*after that "Clone Topo" can be useful, then move the cloned parts in place (they can be identified by Vertex Index if you store the original point count)
*UVs no idea yet

there's the "Bleachers" compound in XSI that you can look into
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softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

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Maximus
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Re: ICE gurus assemble!

Post by Maximus » 04 Feb 2018, 04:11

thanks guys i'll try to come up with something (probably gonna fail tho :D)

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sant0s
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Re: ICE gurus assemble!

Post by sant0s » 04 Feb 2018, 13:25

Interesting topic, following. :)

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rray
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Re: ICE gurus assemble!

Post by rray » 04 Feb 2018, 16:11

could start with points like this for the bevel and that times 4, then move the vectors to get the point positions for the first board.
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sant0s
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Re: ICE gurus assemble!

Post by sant0s » 05 Feb 2018, 18:53

cool snippet @rray - thx! :)
is it possible, to generate a mesh from that points?

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rray
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Re: ICE gurus assemble!

Post by rray » 05 Feb 2018, 19:14

Yes, that's possible with "CreateTopo " - it gets these points and a list of indices which tells it how to build polygons out of the points.

I'll try to push on with this once in a while, not sure how far I'll get 8-x
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softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

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sant0s
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Re: ICE gurus assemble!

Post by sant0s » 05 Feb 2018, 19:22

I really have to get into ICEModeling! :D
So cool stuff and your snippet gives me some input to understand it.
btw, are you guys into Discord?
https://discord.gg/vyBq76
Still not that much traffic there, but nice people and talking.
Its the NodeFlow channel, I am Markus there :p

edit: sry for OT - but I am in Bonn in April, visiting my brother.
Ready for a tea @rray? :D

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rray
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Re: ICE gurus assemble!

Post by rray » 05 Feb 2018, 19:40

Oh our little city gets visited :) - tea sounds great! just drop me a line then :D

I'll check out that Discord , have heard good things, not joined so far.
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sant0s
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Re: ICE gurus assemble!

Post by sant0s » 05 Feb 2018, 19:43

Cool, I will! :D
And yea, would be cool to have some more forum members there. Draise and probiner are there, too. :)

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rray
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Re: ICE gurus assemble!

Post by rray » 06 Feb 2018, 02:14

Great looking forward to it :-!

Some things needed to be jumbled around so the bevel goes into the right direction and can be controlled with width, height and board height. Mostly of trial and error here....
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probiner
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Re: ICE gurus assemble!

Post by probiner » 06 Feb 2018, 17:07

Lovely reference: https://soulwire.co.uk/math-for-motion/

By the way, nice revamp of the site look.

Much love. Cheers

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sant0s
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Re: ICE gurus assemble!

Post by sant0s » 06 Feb 2018, 17:09

thx, that roxx! :D

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rray
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Re: ICE gurus assemble!

Post by rray » 06 Feb 2018, 20:33

Welcome back Pedro &thanks! Nice link, webgl is so fast.

Not much time today, just added bottom point for the box and compoundified it so it doesn't get messy later
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