you're right eric, i'm sorry
i was a bit in a rush...
so here's what i have so far (in Python)
here's the code logged when connecting a texture to the image node:
Application.SIConnectShaderToCnxPoint("Clips.Engines_jpg", "Sources.Materials.DefaultLib.Material.Image.tex", False)
i' trying to derive the code for "get the materials texture." this should be possible to evaluate from the SDK help. i hope.
connect a texture to a texture map:
Application.SetValue("sphere.Texture_Map.ImageClipName", "Clips.Engines_jpg", "")
here's what i'm stuck on:
can i use the selection model to tell the script: "get the texture of the selected objects material and apply that to the same objects texture map"?
or do i need to iterate over the selection in some matter?