Relax Particles

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Relax ParticlesAuthor: Fabricio Chamon
This compound works similar to the factory »Relax« deform, but works on particles instead of mesh points. Helps maintain an evenly-spaced particle distribution over an object surface. A number of options are available such as max number points, cutoff, iteration count, repulsion, attraction, and an »evenness« color gradient.

Video demonstration available here, use case video.

local backup: Relax Particles.xsicompound

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fabricio.chamon
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Relax Particles

Post by fabricio.chamon » 13 Dec 2011, 14:44

because it's Christmas! =)

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Last edited by fabricio.chamon on 14 Dec 2011, 13:33, edited 2 times in total.

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ActionArt
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Re: Relax Particles

Post by ActionArt » 13 Dec 2011, 17:30

Looks very interesting but I can't play the video for some reason :-s

Edit: Finally got it to work, must just be my browser.

That is really interesting. Would there be any way to make the particles follow a specific pattern of lines, like rivets on a aircraft for example?

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SamHowell
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Re: Relax Particles

Post by SamHowell » 13 Dec 2011, 17:57

You have been very busy

Thanks a lot

:-*

fabricio.chamon
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Re: Relax Particles

Post by fabricio.chamon » 13 Dec 2011, 18:07

Would there be any way to make the particles follow a specific pattern of lines, like rivets on a aircraft for example?
hum, I don't think so. Not with this setup.

This is a chaotic organization of particles, they are constantly pushing away from each other. It is almost impossible to predict movement flow.
What you always expect is that they will try to distribute themselves along the surface, no matter what path they choose.

But you can try to relax the particles and then filter them out by a weightmap or texture map.

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origin
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Re: Relax Particles

Post by origin » 14 Dec 2011, 02:58

Many thanks!

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gustavoeb
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Re: Relax Particles

Post by gustavoeb » 14 Dec 2011, 03:05

Very interesting concept, looks A LOT less expensive then dart throwing for placing stuff around... Would it be possible (eventualy) to take point size and scale into consideration?

Thanks for sharing :D
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

fabricio.chamon
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Re: Relax Particles

Post by fabricio.chamon » 14 Dec 2011, 06:48

yes, it is less expensive but also a little less accurate, which is acceptable is most cases anyway...

I think you can take size in consideration if you modulate relax factor by the particle size, I'll try something tomorrow.

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