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Particle Normals

Posted: 11 Feb 2012, 18:43
by iamVFX
A few compounds that use particles to drive normals of the object. I don't know all the possibilities of this, but one thing is achieved for sure - now you can use Tweak and Proportional tools for combing object normals, like in Houdini. Almost.

Here is an example video: http://www.youtube.com/watch?v=0Lmrqs1o7ec&hd=1


Make sure that you've created custom normal cluster before executing "Set Particle Normal" compound.

Moderator edit: embedded the video - HB