aa_Ocean: Tessendorf Waves

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owei
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Re: aa_Ocean: Tessendorf Waves

Post by owei » 19 Jan 2010, 15:39

HI..!

@amaan
Great news..! Thanks for that..!!


@burg
Have you took a look into the compound..? There should be a "Direction to Rotation" node. There you will find an upvector. Fixing the axis should solve the problem I think..

cheers,
oliver

burg
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Re: aa_Ocean: Tessendorf Waves

Post by burg » 25 Jan 2010, 17:46

Thanks Oliver! It's still flicking from one to the other, regardless of the upvector. I'll have a look at it another time, thanks for helping.

This aa_Ocean is amazing stuff. I'm attempting to pull a boat through the aa_Ocean Water grid and get a deformation effect. I can get a deformation effect going but how do I get it to work in conjuction with the aa_Ocean compound? No matter where I put it on the port port or in a separate ICE tree above, the effects seem to be overidden by aa_Ocean. Anyone have ideas?

Thanks so much in advance

Burg

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Rork
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Re: aa_Ocean: Tessendorf Waves

Post by Rork » 26 Jan 2010, 09:37

I've ran into the same problem. It seems the ocean node is doing something that overrides anything that comes after it in the chain. It would be awesome if you would be able to create wakes as well, but I think it will not work due to the rendering part of the setup?

rob
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Re: aa_Ocean: Tessendorf Waves

Post by amaan » 29 Jan 2010, 23:03

you can combine aaOcean grids with just about anything provided the point count is the same. The latest aaOcean 1.5 outputs point positions, so you can then layer them on directly on to your grid. If not, you can always run aaOcean on one grid, run your boat wakes on another, and then switch-context to a third grid which adds point-positions from the other two grids together. I've used this method with v0.9 and it works just fine and speed is nice too.

amaan
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Re: aa_Ocean: Tessendorf Waves

Post by amaan » 29 Jan 2010, 23:07

>but I think it will not work due to the rendering part of the setup?

yes, the current shaders will not be able to pull point positions from anything other than a tessendorf ocean sim. This is a current limitation, though all the code is set up to mix scalar/vector data from any other object -- I just haven't linked it up yet.

amaan
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Re: aa_Ocean: Tessendorf Waves

Post by amaan » 30 Jan 2010, 23:04

>yes, the current shaders will not be able to pull point positions from anything other than a tessendorf ocean sim

I'll disagree with myself slightly. The displacement shader is designed to work with a pure tessendorf mesh. The rest of the shaders can be layered on top of 3D geometry. So if your 3D geometry already has boat wakes on it, you could just layer on top a high-resolution ocean normals shader from aaocean.

If you want to do boat wakes, I am releasing an unsupported version of my Tessendorf iWave implementation (http://vimeo.com/7350049). This ICE plugin can be downloaded from
http://www.amaanakram.com/plugins/aaOce ... eWaves.zip
The zip file contains a Softimage 701+ addon and an example scene of how you can very easily mix tessendorf ocean sims with the iWave plugin.

This is unsupported because its based on a very weak numerical integration solution which is prone to explode and sometimes the values you enter in the sliders make no sense. I've added some multi threaded code to this to make it faster than the documented version. I hope you will find it useful.

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Re: aa_Ocean: Tessendorf Waves

Post by pluMmet » 20 Oct 2012, 20:49

There does not appear to be a working download link?


amaan
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Re: aa_Ocean: Tessendorf Waves

Post by amaan » 22 Oct 2012, 17:32

which download link doesn't work for you?
Do you want the Softimage version of the aaOcean Suite?
The Bitbucket source?

BlindBox
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re: aa_Ocean: Tessendorf Waves

Post by BlindBox » 22 Oct 2012, 19:27

Hi people, i would be interested in learn how works the aaOcean plugin for XSI 2013, but I can't find it. SOme body can say me how find it?? The plugin looks very cool but its so hard to find!!!! wtf
It's not for commercial use, but i have the intention of ask for work with a company who use it.
I'm VFX artist not programation any lenguage, no delopover....
I tried to go in in the some links that u have here but its impossible..I can't go in.....
Some help for find this plugin complited for XSI 2013 or XSI 2012 SAP??
Cheers guys!!

(Moderator edit: appended this post to this thread - HB)

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Maximus
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Re: re: aa_Ocean: Tessendorf Waves

Post by Maximus » 22 Oct 2012, 21:03

BlindBox wrote:Hi people, i would be interested in learn how works the aaOcean plugin for XSI 2013, but I can't find it. SOme body can say me how find it?? The plugin looks very cool but its so hard to find!!!! wtf
It's not for commercial use, but i have the intention of ask for work with a company who use it.
I'm VFX artist not programation any lenguage, no delopover....
I tried to go in in the some links that u have here but its impossible..I can't go in.....
Some help for find this plugin complited for XSI 2013 or XSI 2012 SAP??
Cheers guys!!

(Moderator edit: appended this post to this thread - HB)

I've posted the link 2 posts above yours..

Moderator edit: but he didn't know about this thread before I moved his post here. My mistake, maybe. Not his... - HB

pluMmet
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Re: aa_Ocean: Tessendorf Waves

Post by pluMmet » 23 Oct 2012, 14:27

amaan the d/l link in the d/l section goes to that bit place but it's not d/l'dable.

Thanks Maximus :)

Paella
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Re: aa_Ocean: Tessendorf Waves

Post by Paella » 01 Jul 2013, 13:04

Hi guys,
Just to know if somebody has tested current/last version (2.6) in Softimage 2012.
Cheers!

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sirdavid32
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Re: aa_Ocean: Tessendorf Waves

Post by sirdavid32 » 01 Dec 2014, 23:57

How do I install on softimage 2014? Is there an addon?

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FXDude
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Re: aa_Ocean: Tessendorf Waves

Post by FXDude » 02 Dec 2014, 00:28

Hi, just re-posting what was replied on the list for it to also be here :)
On 12/01/14 14:43, Stephen Blair wrote:

download from here:
http://bitbucket.org/amaanakram/aaocean/downloads


For the Arnold version, you can install like this:

Copy
aaOceanRev255\aaOcean\Arnold\Arnold-4.2.0.6-windows\Shader\aaOcean.dll
to
$WORKGROUP\Addons\SItoA\Application\Plugins\bin\nt-x86-64

Copy
aaOcean\Arnold\Arnold-4.2.0.6-windows\SItoA\aaOcean.spdl
to
$WORKGROUP\Addons\SItoA\Application\spdl

Copy
aaOceanRev255\aaOcean\Softimage\Softimage2014\aaOceanDeformer.dll
to
$WORKGROUP\Addons\SItoA\Application\Plugins

$WORKGROUP is just my workgroup location. For example:
C:\Users\StephenBlair\Documents\softimage\workgroups\sitoa-3.2.0-2014

For mental ray, it would be similar, but you won't be installing into the Addons folder of a workgroup.



On 12/01/14 15:07, Amaan Akram wrote:

To install, copy the DLL into your workgroup's Plugins folder.
Then, check in the plugin manager if you can see the plugin.

Finally, load up one of the sample scenes.

Amaan
Cheers

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sirdavid32
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Re: aa_Ocean: Tessendorf Waves

Post by sirdavid32 » 03 Dec 2014, 04:49

Thank you for the guide on how to install on Arnold. I know mental ray is slower, but could you please point me where to copy
aaOceanDeformer.dll in a mental ray scenario? I already added it to my workgroups but the scenes ask for an AAOcean shader.

Please help.
Thanks.

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