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 Post subject: Simple self collide deformer
PostPosted: 09 Dec 2012, 14:01 
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Joined: 28 Feb 2011, 02:26
Posts: 23
Hello,

Here a simple self collide deformer:


For sure it's not perfect, but i think this compound can be usefull.

Critics and comments are welcome.


Attachments:
SelfCollide_JS.xsicompound [18.93 KiB]
Downloaded 536 times


Last edited by jujut on 15 Dec 2012, 05:53, edited 1 time in total.
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 Post subject: Re: Simple self collide deformer
PostPosted: 09 Dec 2012, 15:33 
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Joined: 26 Sep 2009, 15:51
Posts: 1282
Location: Bonn, Germany
Thanks for sharing (video has disappeared). I tried recreating Pauls skin collision compound when he posted it but miserably failed b-(. Will try something that works directly on the envelope weights next.. if that's at all possible

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 Post subject: Re: Simple self collide deformer
PostPosted: 09 Dec 2012, 15:45 
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Joined: 28 Feb 2011, 02:26
Posts: 23
sorry the video will be ok in few minutes, i've reupload it because i've some trouble to play it in non HD (i think bad resolution).

I see the paul smith video few time ago, he created a nice compound, i think his coumpound is better than mine, but i've decided to create my own from scratch in a way to learn more ICE.

Like to see the result of you process when it will be finish :)


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 Post subject: Re: Simple self collide deformer
PostPosted: 13 Dec 2012, 13:39 
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Joined: 09 Jun 2009, 23:17
Posts: 54
Thank you for sharing :)


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 Post subject: Re: Simple self collide deformer
PostPosted: 13 Dec 2012, 17:39 
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Joined: 24 Sep 2010, 18:28
Posts: 697
Nice! Can't wait to test it, thank you, Silvestre!

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 Post subject: Re: Simple self collide deformer
PostPosted: 13 Dec 2012, 19:23 
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Joined: 25 Jun 2009, 23:35
Posts: 446
Thanks a lot!

As a suggestion: is it also possible to combine this with volume preservation (via your fstretch-compound link or some other way)?

Attachment:
squash.jpg
squash.jpg [ 24.17 KiB | Viewed 5755 times ]


(The image is from an attempt of mine to do self-collision, being simple-minded it involves several shrinkwraps, collisiontargets and a fair amount of smooth operators, not flexible to set up at all)


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 Post subject: Re: Simple self collide deformer
PostPosted: 15 Dec 2012, 05:51 
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Joined: 28 Feb 2011, 02:26
Posts: 23
thanks for the comments.

druitre : actually my fstretch like compound don't work like the self collide compound.The self compound work with raycast and the fstretch like compound don't use raycast at all but it's a good idea i will look and try to apply a bugle effect onto the self collide

I've made some modification on the self collide in a way to fix some penetration problem see attached picture


Attachments:
new.JPG
new.JPG [ 106.2 KiB | Viewed 5694 times ]
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 Post subject: Re: Simple self collide deformer
PostPosted: 18 Mar 2013, 11:14 
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Joined: 11 Jun 2009, 09:13
Posts: 121
Did you upload the new compound? I still have serious issues even with a simple cylinder making the compound almost useless :(...

Cheers


Szabolcs


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 Post subject: Re: Simple self collide deformer
PostPosted: 20 Mar 2013, 12:55 
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Joined: 28 Feb 2011, 02:26
Posts: 23
Hello j3st3r, yes the new compound have been updated. What kind of problem do you have? Can you share you scene with this problem?


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 Post subject: Re: Simple self collide deformer
PostPosted: 20 Mar 2013, 13:29 
Does it work if the object is a child of a parent to collide with another object ? This compound falls into what I'm trying to do now.


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