Simple self collide deformer
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Simple Self Collide
Julien's take on Paul Smith's Skin Collide concept. This deformer attempts to avoid self intersections by using ICE raycasting
to push »inside« points to the outside.
Demo: selfCollide softimage ICE
local backup: SelfCollide_JS.xsicompound
Demo: selfCollide softimage ICE
local backup: SelfCollide_JS.xsicompound
author site: http://silvestrejulien.blogspot.com / si-community thread
Re: Simple self collide deformer
the compound works only with one object on himself
Re: Simple self collide deformer
I made a scene reproducing the issues
- Attachments
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- Elbowissue.zip
- (126.48 KiB) Downloaded 159 times
Re: Simple self collide deformer
How did you make two objects collide ? I'm trying to do that.jujut wrote:Hello,
Here a simple self collide deformer:
For sure it's not perfect, but i think this compound can be usefull.
Critics and comments are welcome.
Re: Simple self collide deformer
j3st3r: i have look inside you scene, to remove this kind of problem you have to setup the parameter "distance" to 1 almost the time. But sometime for extra pose you can tweak the penetration by animated this parameter.
For exemple on you scene (see attach) to remove the issue i've key the parameter at 1 from key 1 to 65 and then to 2, and it's work fine. Like i say in the first post the compound is not perfect and need to be optimised.
Falam: on the video i use only one mesh on each example, if you need to do a collide between different object, you can do it easily in ice without this compound. This compound is use only for a self collide.
For exemple on you scene (see attach) to remove the issue i've key the parameter at 1 from key 1 to 65 and then to 2, and it's work fine. Like i say in the first post the compound is not perfect and need to be optimised.
Falam: on the video i use only one mesh on each example, if you need to do a collide between different object, you can do it easily in ice without this compound. This compound is use only for a self collide.
- Attachments
-
- Elbowissue.rar
- (94.67 KiB) Downloaded 160 times
Re: Simple self collide deformer
How would you go about this ?jujut wrote:j3st3r: i have look inside you scene, to remove this kind of problem you have to setup the parameter "distance" to 1 almost the time. But sometime for extra pose you can tweak the penetration by animated this parameter.
For exemple on you scene (see attach) to remove the issue i've key the parameter at 1 from key 1 to 65 and then to 2, and it's work fine. Like i say in the first post the compound is not perfect and need to be optimised.
Falam: on the video i use only one mesh on each example, if you need to do a collide between different object, you can do it easily in ice without this compound. This compound is use only for a self collide.
Re: Simple self collide deformer
hello,
i've attach to this message a quick exemple on how create deforming collision between two different mesh.
Hope it will help.
Bye
i've attach to this message a quick exemple on how create deforming collision between two different mesh.
Hope it will help.
Bye
- Attachments
-
- deformSi.rar
- (87.55 KiB) Downloaded 232 times
Re: Simple self collide deformer
That was an interesting study I don't want to ask more questions related to my ICE issue, when this is your thread ?jujut wrote:hello,
i've attach to this message a quick exemple on how create deforming collision between two different mesh.
Hope it will help.
Bye
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