New Cage Deformer
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Positive Mean Value Coordinates Deformations
A new ICE based cage defomer utilizing positive mean value coordinates (PMVC) resulting
in a deformation with superior quality to that of the factory/legacy cage deformers.
(PMVC is described in this Eurographics paper by Yaron Lipman et al.).
One requirements has to be met which is that the deformed object must be fully enclosed by the cage object.
local backup: PMVC_deformer.xsiaddon
One requirements has to be met which is that the deformed object must be fully enclosed by the cage object.
local backup: PMVC_deformer.xsiaddon
Re: New Cage Deformer
This (link) is the addon I tried (it has the paths fixed) .. needed an app restart. What I tried and what worked was: object fully inside the cage, and the "sparse" checkbox ticked, otherwise I would get a crumpled mesh. Used a quad mesh.
softimage resources section updated Jan 5th 2024
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- Posts: 56
- Joined: 09 Nov 2009, 10:58
Re: New Cage Deformer
Thanks, I'll give it another go later today.
Re: New Cage Deformer
Hi Dan,
Would you be on 2015 by any chances? If yes, I've just posted a scene with the 100% ICE setup on the softimage list.
Please not that in this case the cage have to be triangulated.
I hope you'll get it working!
Cheers
Would you be on 2015 by any chances? If yes, I've just posted a scene with the 100% ICE setup on the softimage list.
Please not that in this case the cage have to be triangulated.
I hope you'll get it working!
Cheers
Re: New Cage Deformer
Hi Ahmidou,
I've had a little trawl through the mailing list but can't find the ice setup, any chance you could post a link here?
Thanks!
Matt
I've had a little trawl through the mailing list but can't find the ice setup, any chance you could post a link here?
Thanks!
Matt
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- Posts: 56
- Joined: 09 Nov 2009, 10:58
Re: New Cage Deformer
Hi Ahmidou, you have a syntax error in your plugin which is preventing it from working.
There is an Activeprimitive (lower case p) around line 60 which needs fixing. All working now (with the version rray posted that also has the fixed hard-coded paths in the addon)
Dan
There is an Activeprimitive (lower case p) around line 60 which needs fixing. All working now (with the version rray posted that also has the fixed hard-coded paths in the addon)
Dan
Re: New Cage Deformer
Thanks Dan, I'll fix that on my side.(weird that it was working for me)
About the scene I posted on the list, it's waiting for approval, because of the it's size.
it's also 22Kb bigger than the allowed file size in this forum :/
I'll try to reduce it's size tonight.
About the scene I posted on the list, it's waiting for approval, because of the it's size.
it's also 22Kb bigger than the allowed file size in this forum :/
I'll try to reduce it's size tonight.
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