MilanVasek wips

Comments on work in progress
Post Reply
milanvasek
Posts: 143
Joined: 09 Jun 2009, 12:12
Location: Czech Republic
Contact:

Re: MilanVasek wips

Post by milanvasek » 06 Oct 2013, 19:38

thanks guys, im glad you like it

this is hopefully final version of lava cave with correct gamma (there should be monsters on the right side visible a little bit)

Image

and here is another image from the series :)
this one needs quite some work...

Image
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

User avatar
nixx
Posts: 42
Joined: 09 Jun 2009, 20:25

Re: MilanVasek wips

Post by nixx » 06 Oct 2013, 20:21

Beautiful work Milan. Maybe it's just me, but at least the lava scene (but also the others, too) strongly reminds me of Lucasarts' adventure games of the late 80s / early 90s. Which is a good thing :)
I 'm child, and man, and child again; the boy never gets older.

my Vimeo

Nox
Posts: 108
Joined: 16 Apr 2013, 13:28

Re: MilanVasek wips

Post by Nox » 07 Oct 2013, 19:42

Great lighting, I like that cartoony style :>

milanvasek
Posts: 143
Joined: 09 Jun 2009, 12:12
Location: Czech Republic
Contact:

Re: MilanVasek wips

Post by milanvasek » 14 Oct 2013, 00:49

final image:

Image

and some work in progress again. there is a lot of work to be done on this one, but i wanted something cheerful again :)
Image
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

User avatar
sant0s
Posts: 353
Joined: 05 Sep 2011, 22:57
Location: São Pedro de Moel

Re: MilanVasek wips

Post by sant0s » 14 Oct 2013, 11:27

wow, beautiful!
Would you share some Infos how you did the shading?
It looks like a mix of some techniques... very nice!

edit: I mean the images with the girl on the planet previous page, btw. :)

milanvasek
Posts: 143
Joined: 09 Jun 2009, 12:12
Location: Czech Republic
Contact:

Re: MilanVasek wips

Post by milanvasek » 14 Oct 2013, 12:24

sant0s wrote:wow, beautiful!
Would you share some Infos how you did the shading?
It looks like a mix of some techniques... very nice!

edit: I mean the images with the girl on the planet previous page, btw. :)
well, there is nothing really special about shading. arnold standard shader, no textures, just simple color and subsurface on almost everything :) and big soft area lights... + outlines on top rendered with mental ray
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: MilanVasek wips

Post by Hirazi Blue » 14 Oct 2013, 17:11

Where did the grain (that does work in this case IMHO) in the last image come from, shading, rendering or post?
Stay safe, sane & healthy!

milanvasek
Posts: 143
Joined: 09 Jun 2009, 12:12
Location: Czech Republic
Contact:

Re: MilanVasek wips

Post by milanvasek » 14 Oct 2013, 17:52

Hirazi Blue wrote:Where did the grain (that does work in this case IMHO) in the last image come from, shading, rendering or post?
oh, that's because im using very very low sampling for preview render :) it's really more like a sketch right now, so there was no point in rendering in nicer
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: MilanVasek wips

Post by Hirazi Blue » 14 Oct 2013, 18:22

Aha, but like I said: it works. Worth considering to keep some grain in?
Stay safe, sane & healthy!

User avatar
sant0s
Posts: 353
Joined: 05 Sep 2011, 22:57
Location: São Pedro de Moel

Re: MilanVasek wips

Post by sant0s » 14 Oct 2013, 22:46

I have one more question to the planet shot :D

How did you shape the landscape? By moving points/edges/polys by hand?
Push on a plane and shrink the finished surface around a sphere?

Looks wired but cool.

milanvasek
Posts: 143
Joined: 09 Jun 2009, 12:12
Location: Czech Republic
Contact:

Re: MilanVasek wips

Post by milanvasek » 15 Oct 2013, 01:03

Hirazi Blue wrote:Aha, but like I said: it works. Worth considering to keep some grain in?
not sure, but i can try it in comp once i have final clean image rendered :)
sant0s wrote:I have one more question to the planet shot :D

How did you shape the landscape? By moving points/edges/polys by hand?
Push on a plane and shrink the finished surface around a sphere?

Looks wired but cool.
i started with icosahedron (sphere made of triangles) and extruded some polygons inside to make the path. then made some manual adjustments with tweak tool and then subdivided everything once or twice and applied simple randomize point position in ICE, but only to area defined by a weightmap. that was it :)
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

User avatar
sant0s
Posts: 353
Joined: 05 Sep 2011, 22:57
Location: São Pedro de Moel

Re: MilanVasek wips

Post by sant0s » 15 Oct 2013, 01:50

milanvasek wrote: i started with icosahedron (sphere made of triangles) and extruded some polygons inside to make the path. then made some manual adjustments with tweak tool and then subdivided everything once or twice and applied simple randomize point position in ICE, but only to area defined by a weightmap. that was it :)
thx. :)

milanvasek
Posts: 143
Joined: 09 Jun 2009, 12:12
Location: Czech Republic
Contact:

Re: MilanVasek wips

Post by milanvasek » 04 Nov 2013, 01:54

another one :)

Image
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: MilanVasek wips

Post by Hirazi Blue » 04 Nov 2013, 20:32

It honestly is a thing of beauty... :-bd
Stay safe, sane & healthy!

milanvasek
Posts: 143
Joined: 09 Jun 2009, 12:12
Location: Czech Republic
Contact:

Re: MilanVasek wips

Post by milanvasek » 01 Dec 2013, 19:28

another work in progress

Image
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: MilanVasek wips

Post by Hirazi Blue » 01 Dec 2013, 20:02

:x
Stay safe, sane & healthy!

Post Reply

Who is online

Users browsing this forum: No registered users and 85 guests