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Re: MilanVasek wips

Posted: 14 Dec 2011, 19:51
by Ramon
Nice! will be released with toolbar?

Re: MilanVasek wips

Posted: 15 Dec 2011, 10:48
by milanvasek
Ramon wrote:Nice! will be released with toolbar?
sure, i will release it as soon as its ready to use :)

Re: MilanVasek wips

Posted: 15 Dec 2011, 17:50
by Ramon
Possible to add some part of generate instances with evenly spaced on object? Like Relax Particles by Fabricio Chamon.

Re: MilanVasek wips

Posted: 15 Jan 2012, 21:41
by pixoul
Hello. I'm new to ice. I used your compound to instantiate an animation, creating a crowd effect. My problem is that all instances are moving at the same time. there any way to randomize this? regards

Re: MilanVasek wips

Posted: 15 Jan 2012, 22:07
by Hirazi Blue
I think this thread might help (especially towards the end)
;)

Re: MilanVasek wips

Posted: 15 Jan 2012, 22:09
by pixoul
Thanks. Ill take a look. :D

Re: MilanVasek wips

Posted: 19 Aug 2012, 18:49
by milanvasek
well, after a very long time, i've started doing some 3d at home again. i had this project in my mind for years. actually i started and stopped several times before. but now i feel like i can finally finish it with tools available (ICE and a renderer that can handle instances really well) :)
of course it's just an early WIP that needs a lot of work, but i have my system for generating houses working (randomly combining them from several premade components, nothing special, but i can also decide what components will be used on a specific house,) and a rough idea about composition of the final image
i took a character from one unfinished project of mine and since she is the character from a steampunk anime series (Last Exile), i will make the whole city a little bit steampunk too :) (i hope some pipes, gears etc. will be enough)

Image

Re: MilanVasek wips

Posted: 19 Aug 2012, 20:16
by ActionArt
Looking mighty fine already. :-bd

Re: MilanVasek wips

Posted: 20 Aug 2012, 12:02
by SamHowell
Nice!! It's very you. It reminds me of something from a Terry Pratchett novel. You have created all the intricacies of a cityscape very well. Did you use a variation of your scatter tools for this?

Re: MilanVasek wips

Posted: 20 Aug 2012, 14:28
by milanvasek
SamHowell wrote:Nice!! It's very you. It reminds me of something from a Terry Pratchett novel. You have created all the intricacies of a cityscape very well. Did you use a variation of your scatter tools for this?
hey Sam!
yeah, i use scatter at nulls, but i'm generating 10 points (instances) at each null position and then controling their shape by 10 different custom parametres on the null (like base floor type, top floor type, roof type, etc) this way most of the city houses are generated randomly and only those that will be somehow important are going to be specific, but still be part of the same pointcloud.
great thing about it is, that my old laptop can handle thousands of highres instances in the scene without any problem

Re: MilanVasek wips

Posted: 21 Aug 2012, 12:10
by SamHowell
Sounds like a good technique Milan. The results speak for themselves.

You could create some vast cityscapes if you can get your hands on a powerfull machine and an Arnold renderfarm. Maybe your scatter tool could be used for all the people in the city too?

Re: MilanVasek wips

Posted: 22 Aug 2012, 13:16
by shadow_ex_
This is looking fantastic :) rock on!

Re: MilanVasek wips

Posted: 22 Aug 2012, 16:17
by milanvasek
shadow_ex_ wrote:This is looking fantastic :) rock on!
thanks :)
SamHowell wrote:Sounds like a good technique Milan. The results speak for themselves.

You could create some vast cityscapes if you can get your hands on a powerfull machine and an Arnold renderfarm. Maybe your scatter tool could be used for all the people in the city too?
yeah, final rendering is not a problem :) i will scatter a lot of people there, thats the plan.
but i need to model them first :-s btw, don't you have some models of victorian era englishmen and women? ;)

Re: MilanVasek wips

Posted: 22 Aug 2012, 17:07
by SamHowell
milanvasek wrote:yeah, final rendering is not a problem :) i will scatter a lot of people there, thats the plan.
but i need to model them first :-s btw, don't you have some models of victorian era englishmen and women? ;)
I'm afraid not but I'm always available to pose in a bowler hat and big moustache =p~

Could you make custom instances of different body parts for the people? Something similar to your buildings but with a selction of heads, legs, arms etc?

Re: MilanVasek wips

Posted: 22 Aug 2012, 17:18
by milanvasek
SamHowell wrote: I'm afraid not but I'm always available to pose in a bowler hat and big moustache =p~

Could you make custom instances of different body parts for the people? Something similar to your buildings but with a selction of heads, legs, arms etc?
cool, at least i will have some reference for modeling :D

well, i was thinking about it and i probably will. not sure if its worth, because characters will be really tiny in the image, so maybe just a man/woman with/without hat + color variation would be enough :)
btw, shame that there is no proper woman model in xsi, that i could just dress up. don't want to spend much time actually modeling people... i wonder what is the limitation of demo of Species. that might be great start for characters...

Re: MilanVasek wips

Posted: 01 Sep 2012, 15:09
by milanvasek
a little OT. but i'm posting it here for two reasons. the first is that "lowpoly, bad topology" teapot and the second is, that i love this stage of the process (before glazing) when it looks like cg clay render :)
Image

and now back to modeling houses for my skycity project :)