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 Post subject: TMNT Complete Episode Work/Image Thread
PostPosted: 03 Jan 2012, 00:40 
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Joined: 02 Jan 2012, 21:04
Posts: 263
http://vimeo.com/23635469


Since I can't log in ot XSI Base anymore, and neither can anyone else, figured I'd put this here....

The goal for this project is simple: How tough would it be for one un-trained person to re-create an entire episode of animation,
and how good could it look?


This was my first very bad and quick attempt at testing the waters with an intro recreation...Even I agree it's crap :)



We got the second from scratch recreation of the introduction done last year. Now, the goal is to block out the first 7 minutes with rough shots..
and then look for advice on how to improve things shot by shot so it matches, as close as possible, the original animation. We are not trying to improve,
alter, or otherwise George Lucas the show. Just re-create what is already on the screen :)..

Enjoy!

(Moderator edit: embedded the vimeo video using our "vim" tags - HB)


Last edited by Shredder565 on 21 Jan 2013, 22:58, edited 1 time in total.

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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 03 Jan 2012, 09:11 
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Joined: 16 Feb 2010, 15:18
Posts: 302
brings back a lot of memories :)
nice work as well

my only critic
is that april's face is not very smooth
and some animations needs polishing :)

other than that great work :D ;)


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 03 Jan 2012, 16:16 
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Joined: 04 Jun 2009, 12:15
Posts: 3853
Fascinating endeavor... Nicely executed (some nit picking aside)!!!
Could you tell us more about the "making of" of your version?
;)


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 03 Jan 2012, 20:04 
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Joined: 02 Jan 2012, 21:04
Posts: 263
I had a whole bunch of development pictures posted over at XSI base. I'll post a few of the better ones here later.

Suffice to say, the short version :). I went to a scam school called Katherin Gibbs college. Scam, because they kept on wanting more money and gave none of us a certificate or diploma, claiming our grades where not good enough (despite 'report card') saying otherwise. But, it did introduce me to 3D Max 2.5. I started the model learning process then in 1999. Eventually, two programs and 8 years later (from animation Master 2005 to SoftImage) I grew tired of modelling and wanted to try some animation.

Doing some quick shorts, I decided to try something a bit more ambitious, even though the shorts didn't turn out very good, and that was this. When Nickelodeon announced their CGI Turtle series a while back, and knowing that I was probably one of the first to try and create the Turtles in 3D, it seemed fitting that I try and re-create an entire episode myself..and hopefully have it online by the time Nick's new show premiers....

That's the brain storming behind it, I'll post some pictures next ).


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 03 Jan 2012, 20:19 
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Joined: 02 Jan 2012, 21:04
Posts: 263
The very First attempt at Krang in 1999, using max 2.5 and other programs down the years..
Image

The Very first version of the turtles in 1999, using max. Other versions follow...
Image

The very first Technodrome....
Image

And these are some older development shots from last year :) you can see a few more from the evolution, or de-evlotuion of my skill over at http://www.flickr.com/photos/youtubeneil78/sets/72157626491617416/:)..

Image

Image

Image

Image

Image

Image

Image


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 03 Jan 2012, 20:28 
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Joined: 02 Jan 2012, 21:04
Posts: 263
The current Shredder and Krang

Image

The current Bebop and Rocksteady
Image

The current Turtle
Image

The current april
Image

and the current Technodrome
Image


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 13 Jan 2012, 21:41 
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Joined: 02 Jan 2012, 21:04
Posts: 263
Trying to get motivated to get the first act break finished by March. Only three minutes left to go. Then I'll either plow on with finishing the rest in rough form, or go back and try and fix what's there...

Already got the layout for scene 031 done...


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 05 Feb 2012, 23:13 
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Joined: 02 Jan 2012, 21:04
Posts: 263
Image


Trying to Refine the Turtle model even more....looks a little better


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 06 Feb 2012, 01:09 
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Joined: 07 Jun 2009, 12:30
Posts: 172
Nice that you keep going and going - I'm watching your progress :)


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 Post subject: Re: 2D-CGI Ninja Turtles - complete episode
PostPosted: 19 Feb 2012, 00:57 
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Joined: 02 Jan 2012, 21:04
Posts: 263
Image

In order to keep focus going on one item or another, I've decided to take a different tact. For scenes with animation, I'm going to just focus on that. For establishing shots such as above, I'm going to try and re-create the background as close as possible.

I feel this is a better way at trying to get rough shots for this episode done and have it look as good as possible...

I wish there was some place I could safely upload then delete a model file so folks could take a look at it to see what can be improved for animation purposes. I'm using the basic skeleton rig, and controling all limbs from the moveable square controls.


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