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 Post subject: Construction Worker
PostPosted: 18 Dec 2013, 18:14 
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Joined: 24 Sep 2009, 20:02
Posts: 155
I have been working on this for about 8 months now in my free time. It was a project for learning Mari. And practicing other SI elements like hair, skin and facial rigging. I am still working on texturing and materials. I constantly have a tough time getting teeth to look right. And of course I always end up deep in the uncanny valley.... But, maybe some feedback could help this look decent in the end.
(Inspired by an image I found on CGHub)

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Image


Last edited by izze on 02 Jan 2014, 02:17, edited 2 times in total.

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 Post subject: Re: Construction Worker
PostPosted: 18 Dec 2013, 20:04 
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Joined: 19 Mar 2010, 00:38
Posts: 627
Location: St. Thomas, Ontario
Very good work, Izze. I like it.

May I suggest more hair at the top of her head and play with lighting to add shadow and contrast.
Maybe some grunge/grease stain on one of her cheeks for good effect.

As for the uncanny valley, well that is the holy grail of CG, don't be too hard on yourself.

Have you posted this on CGTalk?

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 Post subject: Re: Construction Worker
PostPosted: 18 Dec 2013, 20:11 
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Joined: 21 Aug 2011, 13:13
Posts: 32
beautiful work!
I love the expressions :)

Hair might need more work.. I think it should be softer, and more hairs..


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 Post subject: Re: Construction Worker
PostPosted: 18 Dec 2013, 21:04 
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Joined: 09 Jun 2009, 11:59
Posts: 619
Location: warsaw
Great :) Only minor critic is bump map on her face, and maybe hair is too thin/sparse
You could learn mari on cgsociety challenge. Thats what I've done to get familiar with this software;)

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 Post subject: Re: Construction Worker
PostPosted: 18 Dec 2013, 21:06 
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Joined: 04 Jun 2009, 12:15
Posts: 3842
Absolutely awe-inspiring! :-bd
Keep the grimaces, they work surprisingly well.


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 Post subject: Re: Construction Worker
PostPosted: 18 Dec 2013, 21:27 
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Joined: 24 Sep 2009, 20:02
Posts: 155
Daniel, smudges on her skin will make a big difference. Good idea. That is something I have not tried with the skin shader. I will have to do some testing. And, no. I have not posted on CG Talk. I might if I can get her looking good.

OzAdi, I have the hair a little thinner near the hair line. But it sounds like I need to make it thicken up faster towards the back. I will work on that. Thanks!

Piotrek, You think the bump map is to strong? I need to tone it down a bit?

Mari is pretty amazing eh? It took me a while to figure out how to texture displaced objects without artifacts. But I think I finally got it working pretty well. Have you seen the new procedurals? http://vimeo.com/77954481

Harazi, Thanks! With the help of the community, I hope I can get this to a good enough level.

I will work on these changes over the next few days. But keep the comments coming!


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 Post subject: Re: Construction Worker
PostPosted: 18 Dec 2013, 22:35 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
Yes, bump map is too strong and too even, maybe also scale is abit off. Especialy bumps under eyes are wrong
https://encrypted.google.com/search?tbm=isch&q=girl%20face&tbs=imgo:1#q=girl+face+no+makeup&safe=off&tbm=isch&tbs=imgo:1,isz:l&imgdii=_

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 Post subject: Re: Construction Worker
PostPosted: 20 Dec 2013, 02:42 
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Joined: 24 Sep 2009, 20:02
Posts: 155
working on the dirt smudges, and tooth shader

Image


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 Post subject: Re: Construction Worker
PostPosted: 21 Dec 2013, 00:14 
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Joined: 21 Jul 2010, 00:33
Posts: 583
beautiful! very nice, I love how it looks realistic and just slightly cartoonish with the big expressive eyes and all...

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 Post subject: Re: Construction Worker
PostPosted: 21 Dec 2013, 13:17 
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Joined: 16 Sep 2013, 13:39
Posts: 352
I like her eyes a lot! I agree about the bump map and hair. And the teeth is a little to plastic, but I don't know how to solve it. Anyway, nice work!


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