Sometime ago I did this model entirely in Zbrush, because I would try if prototyping was a real alternative to real sculpt (I doing sculptor in real life):
But I'm not so happy about rendering (in any case I don't search and want realism rendering but more art/paint like image).
Now I rescue this model and I want doing a more better rendering and animate it in XSI, so I start to rebuild and retopology (where possible) it:
critics and comments are all welcome (be sincere and cruel, don't worry, I do not offend
Wulfen Space Marine
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- Posts: 302
- Joined: 16 Feb 2010, 14:18
Re: Wulfen Space Marine
i like a lot^^great work
the only thing i have to say is that the legs armor is a bit simple compared with the rest
but then again im not sure how a space marine is supposed to look
the only thing i have to say is that the legs armor is a bit simple compared with the rest
but then again im not sure how a space marine is supposed to look
Re: Wulfen Space Marine
Games Workshop style is Gothic and detailed (too detailed)
Agree, legs are less detailed, but sincerely I tired about and original gamesworkshop artwork and miniatures have a not more detailed legs, so I don't touch it again In particular, Wulfen are a mixture space marine and werewolf
I caged head with another new modelling yesterday, more human and, more important, more topological correct (so I will animate)
Now I must uwrap the model (oh, my God! terrible and tired experience....) then zbrush for a little sculpt (head and and hands) and paint, so export normal maps and painted uv, rigging, pose the model, add hair some rendering test and finally try the animation
Agree, legs are less detailed, but sincerely I tired about and original gamesworkshop artwork and miniatures have a not more detailed legs, so I don't touch it again In particular, Wulfen are a mixture space marine and werewolf
I caged head with another new modelling yesterday, more human and, more important, more topological correct (so I will animate)
Now I must uwrap the model (oh, my God! terrible and tired experience....) then zbrush for a little sculpt (head and and hands) and paint, so export normal maps and painted uv, rigging, pose the model, add hair some rendering test and finally try the animation
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