Pagani Zonda Cinque
Pagani Zonda Cinque
Hi!
This is my new wip. It's a limited edition Pagani Zonda. I've been working on it for about 2 months on and off. I started the scene in mental ray but i've made a decision to try arnold and see a different workflow...
These are mental ray renders...
This is my new wip. It's a limited edition Pagani Zonda. I've been working on it for about 2 months on and off. I started the scene in mental ray but i've made a decision to try arnold and see a different workflow...
These are mental ray renders...
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- Colourwip_00004.jpg (112.38 KiB) Viewed 4139 times
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- Colourwip_00000.jpg (97.25 KiB) Viewed 4139 times
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- int11.jpg (240.11 KiB) Viewed 4139 times
Nothing's too difficult to achieve, it just takes longer...
Re: Pagani Zonda Cinque
Wow, that's one ugly car
Nice renders tough!
Looking forward to the Arnold renders ;)
rob
Nice renders tough!
Looking forward to the Arnold renders ;)
rob
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So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Pagani Zonda Cinque
Actually, I like that car alot, then again I have always like supercars. That car costs over a $1 million easy and is extremely fast and well built. Only 5 exist in the entire world - hence the name Cinque, which means "5" in Japanese.Rork wrote:Wow, that's one ugly car
Nice renders tough!
Looking forward to the Arnold renders ;)
rob
As for the renders, Nas, you make some awesome renderings of automobiles. I really like your lighting setup and detail in this one. Did you do anything particluar in the lighting scheme at all that you wouldn't mind sharing?
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Re: Pagani Zonda Cinque
Thanks for the comments guys!
The light setup is very simple at the moment - 3 point lighting. I have a few others around the car to set off light speculars, i have turned the diffuse off for them. There's also a studio hdri in the environment pass shader to cast reflections. The final gather takes quite long to process with not a lot of noticeable difference , i 'l probably fake it with more lights later on... As i get more specific with the shots i want to render, the above will probably get tweaked but at the moment it's acceptable.
Arnold as i've discovered over the last few days is difficult to convert to halfway through a project because of the material and uv setups, so mental ray will stay:(
The light setup is very simple at the moment - 3 point lighting. I have a few others around the car to set off light speculars, i have turned the diffuse off for them. There's also a studio hdri in the environment pass shader to cast reflections. The final gather takes quite long to process with not a lot of noticeable difference , i 'l probably fake it with more lights later on... As i get more specific with the shots i want to render, the above will probably get tweaked but at the moment it's acceptable.
Arnold as i've discovered over the last few days is difficult to convert to halfway through a project because of the material and uv setups, so mental ray will stay:(
Nothing's too difficult to achieve, it just takes longer...
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Re: Pagani Zonda Cinque
In what way if I may ask?nas wrote: Arnold as i've discovered over the last few days is difficult to convert to halfway through a project because of the material and uv setups, so mental ray will stay:(
- Zafar Iqbal
Re: Pagani Zonda Cinque
Different renderer, different workflow and shaders. You don't want to go through setting it up all over again halfway in.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Pagani Zonda Cinque
Yep, exactly What Rork said. Here are some quick tests i did with Arnold anyway...
- Attachments
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- ar4.jpg (139.46 KiB) Viewed 4025 times
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- ar2.jpg (116.56 KiB) Viewed 4025 times
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- ar1.jpg (155.91 KiB) Viewed 4025 times
Nothing's too difficult to achieve, it just takes longer...
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Re: Pagani Zonda Cinque
really great work!
insane details and wonderful rendering
i don't like this car though
insane details and wonderful rendering
i don't like this car though
Re: Pagani Zonda Cinque
A more final render in MR, any crits are welcome!
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- front-0hd.jpg (218.57 KiB) Viewed 3968 times
Nothing's too difficult to achieve, it just takes longer...
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Re: Pagani Zonda Cinque
Looks fabulous - my only crit would be though, that I find the big highlight on the right side to be a bit "random" and possibly too blown out. I think it should continue throughout the entire lengt of the car.. more or less. but others wise very nice
- Zafar Iqbal
Re: Pagani Zonda Cinque
Thanks Zafar Iqbal, the reflection is tough to get right, the bodywork goes wider at the point of the door seam which makes it fade away..
Here's a new render - fixed stretching on certain CF parts, added fill light to front of car, added more texture to bottom of tyre, brighter reflection in headlights and higher AA...whew, think thats all.
Here's a new render - fixed stretching on certain CF parts, added fill light to front of car, added more texture to bottom of tyre, brighter reflection in headlights and higher AA...whew, think thats all.
- Attachments
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- Pagani-Zonda-Cinque-Front-HD.jpg (224.8 KiB) Viewed 2659 times
Nothing's too difficult to achieve, it just takes longer...
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Re: Pagani Zonda Cinque
Awesome indeed. A tough project done very well.
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Re: Pagani Zonda Cinque
+1ActionArt wrote:Awesome indeed. A tough project done very well.
Re: Pagani Zonda Cinque
Thanks guys, appreciate the positive feedback!
Here's a rear shot, it has a lil less contrast and much less banding on the bgd( forgot to add grain the the front shot to stop it from happening).
Here's a rear shot, it has a lil less contrast and much less banding on the bgd( forgot to add grain the the front shot to stop it from happening).
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- back-01-hd.jpg (223.44 KiB) Viewed 2610 times
Nothing's too difficult to achieve, it just takes longer...
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