TMNT Complete Episode Work/Image Thread

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 06 Jan 2014, 15:35

Hirazi Blue wrote:To avoid confusion you might want to open a new thread for your new project. And I'd seriously look into the lighting issue. In a still you should consider to at least set up a "three point light" rig (like described here).

THere is ONE scene in that whole 7 minutes where I messed around with using more than one light.....but I'll take a look at the link.

I probably will start a new thread for the new project eventually, but just in case on the rare occasion someone might wonder why this one hasn't been updated in two weeks, that's why :)

luceric
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Re: TMNT Complete Episode Work/Image Thread

Post by luceric » 06 Jan 2014, 15:57

for the toon shaders, it's one light that you have to use to get the right look. I was suggesting that perhaps each character should get his light if an infinit light doesn't work. three-point lighting is for more realistic scenes.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 18 Jan 2014, 22:14



I finally got it to render right. Act one is forever done. I can NEVER get april to look right according to my satisfaction.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 17 Feb 2014, 15:37



Getting back to basics.....I've decided to complete Act 1 of the Big Rip Off next. Once that is done, I will go back to Act 2 of The Big Blow Out.


Once this is done, that's it for turtles. I may just tackle real ghostbusters next.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 17 Feb 2014, 15:38

luceric wrote:for the toon shaders, it's one light that you have to use to get the right look. I was suggesting that perhaps each character should get his light if an infinit light doesn't work. three-point lighting is for more realistic scenes.
How do you set up one light per character?

In this Big Rip Off episode, I am going to need to use light effects to suggest a power outage. but, for whatever reason, the brightening and dimming of lights never seems to render right for me. IF I delete all lights in the scene, it STILL shows up as perfectly lit

luceric
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Re: TMNT Complete Episode Work/Image Thread

Post by luceric » 17 Feb 2014, 16:54

Shredder565 wrote:
luceric wrote:for the toon shaders, it's one light that you have to use to get the right look. I was suggesting that perhaps each character should get his light if an infinit light doesn't work. three-point lighting is for more realistic scenes.
How do you set up one light per character?
Look here associative lights
if you drag and drop any polymesh or model in a light's Associated Model group, the light will start affecting only those objects and nothing else in the scene.

you don't need to create a special light.. you can drag and drop anything on the associated model icon of any light you've already created. the default mode is "exclusive light" so it will automatically switch to lighting only those modes.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 28 Feb 2014, 04:47

I don't know if i'm doing it wrong, or if it's just not giving me the effect I want...but I need something that's a bit more of a spotlight effect for this, I think..

Updated the rip Off Video in a few minutes with a few more shots.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 01 Mar 2014, 19:01

Image


re: lighting. I changed the angle of the light in this one...does that make the shadows look any better?

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 02 Mar 2014, 06:27

Image

I don't know if you can see this, but I'm still trying to mess around with associated lights.
I'm trying to get the above image, lit like this
Image


Nothing I seem to do will get the lighting effects that so clearly seem there in the camera window, to show up in the final mental ray render.

Not sure what I'm doing wrong, but I never messed with anything beyond very light animation and modeling before.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 06 Mar 2014, 00:10

Image


what's left of my unused joints finishing up a massive set. halfway through.
Even though I try not to george lucas this project, I do occasionally make changes that I hope will look more rendered in 3D.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 18 Mar 2014, 21:31

http://vimeo.com/71071390
updated again. for the life of me, I can't f i gure out why the lights are not rendering properly....I dim them, no effect. I brighten them, no effect. I change their color..nothing.

So, I've had to cheat with cubes and 'see through' color effects to achieve the same thing....

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 26 Mar 2014, 16:23

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 10 Apr 2014, 04:18



updated...trying to get to act one by May's end.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 13 Apr 2014, 01:01

The turtle models got very minorly modified. I made the area around the eyes wider, so the mask doesn't look so shrunk and the eyes look so void. I think it looks a little nicer this way.

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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Apr 2014, 16:53

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 22 Apr 2014, 02:18

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