TMNT Complete Episode Work/Image Thread

Comments on work in progress
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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 Jun 2012, 21:37

Image


that's a bit more like it....new android done. act two started

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 06 Jun 2012, 22:55

Image

a few more minor color changes on the technodrome. I'm trying to make every other panel a different color so it brings out the details in things like the steps, radar eye, Dome panels, wheels, a bit better when rendering. seems to be working

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 08 Jun 2012, 20:37



Update to CGI technodrome model, video

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 12 Jun 2012, 23:14

Image

finally render time

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rray
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Re: 2D-CGI Ninja Turtles - complete episode

Post by rray » 14 Jun 2012, 11:39

Wow that's a challenge!
Shredder565 wrote:I am color blind :). I try to match things as close as I can see them, but without taking skin samples direct from the show, and having about 200 of those lying around, it's sort of hit and miss...
.
This color sampler might be of help, it has a "color deficiency preview":
http://advanced.aviary.com/online/color ... 30488e168c

Just an idea, maybe setting the colors there and then using the colors from the top area will work as an "inverse mode" if that is even possible.
Last edited by rray on 14 Jun 2012, 11:48, edited 3 times in total.
Reason: on further inspection...
softimage resources section updated Jan 5th 2024

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Hirazi Blue
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Hirazi Blue » 14 Jun 2012, 13:40

Personally I don't see the lack of 100% color correctness to be such a problem. It's a work of art (and a labor of love, by the look of it). It won't be a color correct reproduction, but it's quite interesting nonetheless. And the "original" interpretation of some colors just adds to the artistic value of the endeavor IMHO...
;)
Stay safe, sane & healthy!

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 15 Jun 2012, 04:02

artistic value is one way to put it :)..

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Shot 118...a whole day of set design. the first version didn't look good at all..

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 17 Jun 2012, 20:25

shot 119

Image


shot 120
Image

shot 121

Image

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 19 Jun 2012, 18:36

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A few new Krang Changes....
Image

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 25 Jun 2012, 19:43

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I've got it almost worked out. In Shape Manager, I have him peeling off his suit. It works perfectly up until he raises his arm and the rest of the suit already taken off follows suit. They are controled by the same set of envelope weights. Gotta be an easy fix for this one I'm not seeing

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 26 Jun 2012, 17:23

https://vimeo.com/23635469https://vimeo.com/23635469



Posted a few new scenes... i find the shots with smaller zoomed out characters rather than close ups a bit tougher to pull off...if I ever do go back and try to finalize the whole thing, it's going to need alot of work to polish it all off, but I'll be taking advice scene from scene then :).

almost at the 9 minute mark, hope to reach today. just about halfway done!

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 03 Jul 2012, 00:05

Image

I haven't worked on this one in over a year, it's time to fix it up a little. first up, new helmet. Went through an hour and a half podcast just for this.

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 03 Jul 2012, 02:15

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Another 1.5 hours down.....a bit more work on the helmet and upper body. taking it piece by piece...trying to make it so it could look good even without toon render..

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 03 Jul 2012, 04:59

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The Eyes need to be a bit lower, the Arm made bigger..the colors a bit duller, but other than that it evens out pretty close.

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 04 Jul 2012, 01:24

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it could still use a bit of fine tuning, but it looks better than it did...bebop is next on the list when his next scene comes up...

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 Jul 2012, 04:32

Image


scene 141

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