TMNT Complete Episode Work/Image Thread

Comments on work in progress
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JPWestmas
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Re: 2D-CGI Ninja Turtles - complete episode

Post by JPWestmas » 19 Mar 2012, 16:02

It appears you are using a cel-shader for some things and a regular diffuse shader for others. Is the plan to convert everything to cel shaded after the animatic?

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 19 Mar 2012, 16:14

once I Decide what I like better, yeah :). The actual show colors are accurate, my toon color blind colors are best guess...
it seems to be split on who likes what on another board, so that hasn't helped either ;o)..

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 19 Mar 2012, 16:44

http://vimeo.com/23635469

two or three new shots added..

Newcomer (<20 posts) alert: please use the URL tags - HB

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 19 Mar 2012, 22:42

Image

Scene 052. IT took 23 years, but the animation mistake in this scene is finally fixed. The original had done with Mike's mask! Take note animators at Nick to check mask colors!

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 23 Mar 2012, 04:37

Image

And now for something totally different. Jim Lawson, Turtle artist has been posting fun doodlings on what the turtles would look like as aliens. This one design of the Shredder Assult Vehicle got my interested piqued, so I CGI-ed it. The first try 0n the right, second on the left!

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 Apr 2012, 16:40

Image


Scene 062 This one didn't turn out that bad...took a bit more time with it

IslandDreamer
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Re: 2D-CGI Ninja Turtles - complete episode

Post by IslandDreamer » 05 Apr 2012, 17:17

This is totally insane. I love it!

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 Apr 2012, 18:22

Image

One year ago this month, we started this crazy experiment, and have come full circle.... The first try in a 36 second rough scene on the left..

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 15 Apr 2012, 06:54

Image


For some reason, the old technodrome model was 12 MB's and crashed. it just refused to open. So, I took the base parts from one I was able to open, and I'm going to redo the wheels tomorrow. Now it's back to 5MB's and opens fine. weird.

Start of scene 070

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 17 Apr 2012, 02:16

Image

New Technodrome Wheels done. This time around I did all 9 seperate, rather than do one and duplicate it across. I think that's what messed it up the first time around. A few minor color changes as well.. hope it brings out the detail a bit better.

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 May 2012, 02:19

Image
A few models are going to get re-done from scratch. The turtle Van is one of them. this one is going to be higher poly and have a fully tricked out interior. The interior is going to be tough to nail down, because it changed from episode to episode....

will have to choose the most common look and go with that as 'cannon'

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 09 May 2012, 19:56

Image

trying to add more detail to the rough shots.... so far, one of the toughest yet. scene-088. less than a minute away from the first act break. trying to do all these shots in order so hopefully you can see the evolution or de-evolution of it over a years time so far.

Image


new turtle van model, now with the start of an interior taking place.

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 20 May 2012, 21:41

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scene 095

a year to get the intro and about a minute awa from the first act break. doing shots in order so hopefully it can show an improving skill set.

new turtlevan in the background

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Hirazi Blue
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Hirazi Blue » 20 May 2012, 22:54

Looking good. The only thing I wonder while looking through all the pictures in this thread is if you shouldn't use ink lines only for the outlines of characters and perhaps add desired "internal" ink lines by creating them as part of textures for more consistent results than the ink lens...
(I am assuming you're using the toon ink lens shader :-? )
Stay safe, sane & healthy!

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 23 May 2012, 00:11

Image

shot 096

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 23 May 2012, 00:13

Hirazi Blue wrote:Looking good. The only thing I wonder while looking through all the pictures in this thread is if you shouldn't use ink lines only for the outlines of characters and perhaps add desired "internal" ink lines by creating them as part of textures for more consistent results than the ink lens...
(I am assuming you're using the toon ink lens shader :-? )
yep, that's the shader :). Right now, characters have internal and external ink lines active, with backgrounds only internal or none

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