TMNT Complete Episode Work/Image Thread

Comments on work in progress
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 28 Feb 2014, 04:47

I don't know if i'm doing it wrong, or if it's just not giving me the effect I want...but I need something that's a bit more of a spotlight effect for this, I think..

Updated the rip Off Video in a few minutes with a few more shots.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 01 Mar 2014, 19:01

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re: lighting. I changed the angle of the light in this one...does that make the shadows look any better?

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 02 Mar 2014, 06:27

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I don't know if you can see this, but I'm still trying to mess around with associated lights.
I'm trying to get the above image, lit like this
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Nothing I seem to do will get the lighting effects that so clearly seem there in the camera window, to show up in the final mental ray render.

Not sure what I'm doing wrong, but I never messed with anything beyond very light animation and modeling before.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 06 Mar 2014, 00:10

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what's left of my unused joints finishing up a massive set. halfway through.
Even though I try not to george lucas this project, I do occasionally make changes that I hope will look more rendered in 3D.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 18 Mar 2014, 21:31

http://vimeo.com/71071390
updated again. for the life of me, I can't f i gure out why the lights are not rendering properly....I dim them, no effect. I brighten them, no effect. I change their color..nothing.

So, I've had to cheat with cubes and 'see through' color effects to achieve the same thing....

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 26 Mar 2014, 16:23

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 10 Apr 2014, 04:18



updated...trying to get to act one by May's end.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 13 Apr 2014, 01:01

The turtle models got very minorly modified. I made the area around the eyes wider, so the mask doesn't look so shrunk and the eyes look so void. I think it looks a little nicer this way.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Apr 2014, 16:53

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 22 Apr 2014, 02:18

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 29 Apr 2014, 00:52




last 14 or so shots roughed out. act one almost done.

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a few minor shredder changes
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 10 May 2014, 20:12

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pain in the ass crowd shots
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gonna need major fixing up
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touch ups begin
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Jun 2014, 01:42



vegas has been giving me so many render errors lately it's rediculous. You'd think I was running a 3.1 machine. ugh. but I finally got it to render.

I also made a few minor intro shot improvements as well..

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work on act 2 has also commenced.
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 02 Jul 2014, 15:45

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still chugging along for anyone who might still care ;o). almost half way through act 2

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Superpositivo
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Re: TMNT Complete Episode Work/Image Thread

Post by Superpositivo » 07 Jul 2014, 19:18

Your commitment to this project is amazing, really. I remember it since the gone XSI Base days.

Anyway, I always wondered why you never use textures (it seems you don't use them).

Probably a lot of the work would be much easier, clean and various.

Example : streets, buildings, windows, sky....

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 07 Jul 2014, 22:39

for me, it's all in the process of trying to learn how they would have done it in the cell days, and that means re tracing every little detail. making textures either wouldn't have the right look, or take away from the pattern that was originally there.

Although for the completely original project, it might not be a bad idea to see if I can find someone who has some spare texturing time for a free gig.

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