TMNT Complete Episode Work/Image Thread
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
I don't know if i'm doing it wrong, or if it's just not giving me the effect I want...but I need something that's a bit more of a spotlight effect for this, I think..
Updated the rip Off Video in a few minutes with a few more shots.
Updated the rip Off Video in a few minutes with a few more shots.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
re: lighting. I changed the angle of the light in this one...does that make the shadows look any better?
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
I don't know if you can see this, but I'm still trying to mess around with associated lights.
I'm trying to get the above image, lit like this
Nothing I seem to do will get the lighting effects that so clearly seem there in the camera window, to show up in the final mental ray render.
Not sure what I'm doing wrong, but I never messed with anything beyond very light animation and modeling before.
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
what's left of my unused joints finishing up a massive set. halfway through.
Even though I try not to george lucas this project, I do occasionally make changes that I hope will look more rendered in 3D.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
http://vimeo.com/71071390
updated again. for the life of me, I can't f i gure out why the lights are not rendering properly....I dim them, no effect. I brighten them, no effect. I change their color..nothing.
So, I've had to cheat with cubes and 'see through' color effects to achieve the same thing....
updated again. for the life of me, I can't f i gure out why the lights are not rendering properly....I dim them, no effect. I brighten them, no effect. I change their color..nothing.
So, I've had to cheat with cubes and 'see through' color effects to achieve the same thing....
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
updated...trying to get to act one by May's end.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
The turtle models got very minorly modified. I made the area around the eyes wider, so the mask doesn't look so shrunk and the eyes look so void. I think it looks a little nicer this way.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
last 14 or so shots roughed out. act one almost done.
a few minor shredder changes
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
pain in the ass crowd shots
gonna need major fixing up
touch ups begin
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
vegas has been giving me so many render errors lately it's rediculous. You'd think I was running a 3.1 machine. ugh. but I finally got it to render.
I also made a few minor intro shot improvements as well..
work on act 2 has also commenced.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
still chugging along for anyone who might still care ;o). almost half way through act 2
- Superpositivo
- Posts: 119
- Joined: 18 Feb 2013, 14:48
Re: TMNT Complete Episode Work/Image Thread
Your commitment to this project is amazing, really. I remember it since the gone XSI Base days.
Anyway, I always wondered why you never use textures (it seems you don't use them).
Probably a lot of the work would be much easier, clean and various.
Example : streets, buildings, windows, sky....
Anyway, I always wondered why you never use textures (it seems you don't use them).
Probably a lot of the work would be much easier, clean and various.
Example : streets, buildings, windows, sky....
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: TMNT Complete Episode Work/Image Thread
for me, it's all in the process of trying to learn how they would have done it in the cell days, and that means re tracing every little detail. making textures either wouldn't have the right look, or take away from the pattern that was originally there.
Although for the completely original project, it might not be a bad idea to see if I can find someone who has some spare texturing time for a free gig.
Although for the completely original project, it might not be a bad idea to see if I can find someone who has some spare texturing time for a free gig.
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