TMNT Complete Episode Work/Image Thread

Comments on work in progress
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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 May 2012, 02:19

Image
A few models are going to get re-done from scratch. The turtle Van is one of them. this one is going to be higher poly and have a fully tricked out interior. The interior is going to be tough to nail down, because it changed from episode to episode....

will have to choose the most common look and go with that as 'cannon'

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 09 May 2012, 19:56

Image

trying to add more detail to the rough shots.... so far, one of the toughest yet. scene-088. less than a minute away from the first act break. trying to do all these shots in order so hopefully you can see the evolution or de-evolution of it over a years time so far.

Image


new turtle van model, now with the start of an interior taking place.

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 20 May 2012, 21:41

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scene 095

a year to get the intro and about a minute awa from the first act break. doing shots in order so hopefully it can show an improving skill set.

new turtlevan in the background

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Hirazi Blue
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Hirazi Blue » 20 May 2012, 22:54

Looking good. The only thing I wonder while looking through all the pictures in this thread is if you shouldn't use ink lines only for the outlines of characters and perhaps add desired "internal" ink lines by creating them as part of textures for more consistent results than the ink lens...
(I am assuming you're using the toon ink lens shader :-? )
Stay safe, sane & healthy!

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 23 May 2012, 00:11

Image

shot 096

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 23 May 2012, 00:13

Hirazi Blue wrote:Looking good. The only thing I wonder while looking through all the pictures in this thread is if you shouldn't use ink lines only for the outlines of characters and perhaps add desired "internal" ink lines by creating them as part of textures for more consistent results than the ink lens...
(I am assuming you're using the toon ink lens shader :-? )
yep, that's the shader :). Right now, characters have internal and external ink lines active, with backgrounds only internal or none

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 28 May 2012, 17:04

Image

It only took a year to get this far, 4 more shots to go after this one. Shot 100. Since Act 2 is only 4-5 minutes, I'm going to try and complete that by August. Looks like I won't meet the deadline of rough shots complete by September :)

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 28 May 2012, 18:42

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Two hours later, scene 100 finished rough..

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 30 May 2012, 20:39

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3 hours later, fully animated and articulated legs. Now for the dome bottom and it'll be on to working on krang... you know iI was actually good at this, I could earn some money.

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 Jun 2012, 21:36

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shot 108. finally fixed what bothered me about the original

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 05 Jun 2012, 21:37

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that's a bit more like it....new android done. act two started

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 06 Jun 2012, 22:55

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a few more minor color changes on the technodrome. I'm trying to make every other panel a different color so it brings out the details in things like the steps, radar eye, Dome panels, wheels, a bit better when rendering. seems to be working

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 08 Jun 2012, 20:37



Update to CGI technodrome model, video

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 12 Jun 2012, 23:14

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finally render time

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Re: 2D-CGI Ninja Turtles - complete episode

Post by rray » 14 Jun 2012, 11:39

Wow that's a challenge!
Shredder565 wrote:I am color blind :). I try to match things as close as I can see them, but without taking skin samples direct from the show, and having about 200 of those lying around, it's sort of hit and miss...
.
This color sampler might be of help, it has a "color deficiency preview":
http://advanced.aviary.com/online/color ... 30488e168c

Just an idea, maybe setting the colors there and then using the colors from the top area will work as an "inverse mode" if that is even possible.
Last edited by rray on 14 Jun 2012, 11:48, edited 3 times in total.
Reason: on further inspection...
softimage resources section updated Jan 5th 2024

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Hirazi Blue
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Hirazi Blue » 14 Jun 2012, 13:40

Personally I don't see the lack of 100% color correctness to be such a problem. It's a work of art (and a labor of love, by the look of it). It won't be a color correct reproduction, but it's quite interesting nonetheless. And the "original" interpretation of some colors just adds to the artistic value of the endeavor IMHO...
;)
Stay safe, sane & healthy!

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