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 Post subject: Re: End of the World.
PostPosted: 15 Feb 2012, 19:12 
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Joined: 09 Jun 2009, 15:45
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i am also interested in how you made the city, especially the texturing part :D always been curious how people approach to texture something like that!
Thanks!

Max


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 Post subject: Re: End of the World.
PostPosted: 16 Feb 2012, 02:51 
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Joined: 21 Aug 2011, 17:41
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Location: Budapest
The city is procedural, (Procedural City Engine) Prepare the city he saved the obj and texture can be refined. (Of course no one will be the only 4500 model building.) After that comes the composite, otherwise these twenty-second renders. The essence of post-production, contrast, brightness sapphire glow etc. I even had a couple of things, because they will break the buildings.

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 Post subject: Re: End of the World.
PostPosted: 16 Feb 2012, 19:49 
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Ballistic rocket, i think speed so good.

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 Post subject: Re: End of the World.
PostPosted: 16 Feb 2012, 23:44 
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Joined: 04 Jun 2009, 17:06
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Mhm, the liftoff speed and the tiltrate don't fit any particular scale if you ask me. Either make it lift faster or tone down the tilt.


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 Post subject: Re: End of the World.
PostPosted: 17 Feb 2012, 23:49 
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x_x

I hope tomorrow will be ready to crash simulation.


Attachments:
city_destroy_si.jpg
city_destroy_si.jpg [ 243.77 KiB | Viewed 834 times ]

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 Post subject: Re: End of the World.
PostPosted: 18 Feb 2012, 15:53 
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Joined: 21 Aug 2011, 17:41
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Location: Budapest
Pre_Fracturing_City


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prefacturing_si_1.jpg
prefacturing_si_1.jpg [ 249.97 KiB | Viewed 814 times ]

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Last edited by Mason on 22 Feb 2012, 07:46, edited 1 time in total.
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 Post subject: Re: End of the World.
PostPosted: 22 Feb 2012, 05:42 
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Joined: 21 Aug 2011, 17:41
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Location: Budapest
There was a small thing...
Well guys, I love these simulation plug-ins.
Exocortex and Mootzoid plug-ins has everything you need can be a graphic artist.
Momentum is much faster than Houdini or whatever you've tried it.
Unfortunately my machine weak, so I am forced to work in layers.


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 Post subject: Re: End of the World.
PostPosted: 22 Feb 2012, 12:09 
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Joined: 04 Jun 2009, 12:08
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Location: Vienna
Nice work so far.

Im really interested in the final outcome.

Good luck and keep going.

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 Post subject: Re: End of the World.
PostPosted: 07 Mar 2012, 00:27 
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Joined: 21 Aug 2011, 17:41
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Ready for simulations, now comes the rendering and composite. This is just a test.
Three different speeds, normal, 66% and 33%. The first line after-before will be dust and smoke on the floor of course.
will be plenty of work, exactly twenty such layer.


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Slow_Motion_test.jpg
Slow_Motion_test.jpg [ 203.78 KiB | Viewed 680 times ]

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 Post subject: Re: End of the World.
PostPosted: 07 Mar 2012, 16:41 
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What is the best setting for vimeo? Pretty poor quality of so.

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