Page 2 of 3

Re: End of the World.

Posted: 15 Feb 2012, 18:12
by Maximus
i am also interested in how you made the city, especially the texturing part :D always been curious how people approach to texture something like that!
Thanks!

Max

Re: End of the World.

Posted: 16 Feb 2012, 01:51
by Mason
The city is procedural, (Procedural City Engine) Prepare the city he saved the obj and texture can be refined. (Of course no one will be the only 4500 model building.) After that comes the composite, otherwise these twenty-second renders. The essence of post-production, contrast, brightness sapphire glow etc. I even had a couple of things, because they will break the buildings.

Re: End of the World.

Posted: 16 Feb 2012, 18:49
by Mason


Ballistic rocket, i think speed so good.

Re: End of the World.

Posted: 16 Feb 2012, 22:44
by Leo
Mhm, the liftoff speed and the tiltrate don't fit any particular scale if you ask me. Either make it lift faster or tone down the tilt.

Re: End of the World.

Posted: 17 Feb 2012, 22:49
by Mason
x_x

I hope tomorrow will be ready to crash simulation.

Re: End of the World.

Posted: 18 Feb 2012, 14:53
by Mason
Pre_Fracturing_City

Re: End of the World.

Posted: 22 Feb 2012, 04:42
by Mason
There was a small thing...
Well guys, I love these simulation plug-ins.
Exocortex and Mootzoid plug-ins has everything you need can be a graphic artist.
Momentum is much faster than Houdini or whatever you've tried it.
Unfortunately my machine weak, so I am forced to work in layers.


Re: End of the World.

Posted: 22 Feb 2012, 11:09
by Firebird
Nice work so far.

Im really interested in the final outcome.

Good luck and keep going.

Re: End of the World.

Posted: 06 Mar 2012, 23:27
by Mason


Ready for simulations, now comes the rendering and composite. This is just a test.
Three different speeds, normal, 66% and 33%. The first line after-before will be dust and smoke on the floor of course.
will be plenty of work, exactly twenty such layer.

Re: End of the World.

Posted: 07 Mar 2012, 15:41
by Mason
What is the best setting for vimeo? Pretty poor quality of so.

Re: End of the World.

Posted: 08 Mar 2012, 06:24
by Mason

Re: End of the World.

Posted: 11 Mar 2012, 06:54
by Mason
Even a little change and will be super, i try to make auto and ship traffic into the city because little static. :ymparty:

Re: End of the World.

Posted: 22 Apr 2012, 18:18
by Mason
Now come the bridge... %-(

Re: End of the World.

Posted: 27 Apr 2012, 22:12
by Mason
Bridge fracture.

Re: End of the World.

Posted: 30 Apr 2012, 19:24
by Mason
Hybrido test, is not good, need to change a few values.

Re: End of the World.

Posted: 12 May 2012, 08:53
by Mason
Bridge_Collapse. Lagoa, momentum etc.