Re: Beer Ad - Advice Needed
Posted: 24 Feb 2012, 13:31
Thanks guys!
@SreckoM - yes, the font is not right. I'm waiting to get the real one from Big Rock but they haven't given it to me yet, they gave me just the logo. I'll try the cloth on the table just for fun but most bars here just have wood tables. Might be a nice look though.
@Tekano - Thanks for the very easy to follow diagram. I'll check my numbers. I think the amount of foam in the air would depend on how much was on the beer to begin with and the type of beer. It definitively needs some.
@Daniel - Thanks for the sample. One thing I noticed is that splashes of this nature vary in appearance a lot. Here's one reference I was using:
One thing I was hoping to do was light the beer separately from the rest of the scene but this has proved trickier than I thought. The lighting is all by IBL and the materials are all Architectural. I wanted to use a separate IBL just for the beer but not so easy, I need to rayswitch the reflection and transparency but it doesn't seem to give the desired effect, hmmm...
Thanks guys, back at it
@SreckoM - yes, the font is not right. I'm waiting to get the real one from Big Rock but they haven't given it to me yet, they gave me just the logo. I'll try the cloth on the table just for fun but most bars here just have wood tables. Might be a nice look though.
@Tekano - Thanks for the very easy to follow diagram. I'll check my numbers. I think the amount of foam in the air would depend on how much was on the beer to begin with and the type of beer. It definitively needs some.
@Daniel - Thanks for the sample. One thing I noticed is that splashes of this nature vary in appearance a lot. Here's one reference I was using:
One thing I was hoping to do was light the beer separately from the rest of the scene but this has proved trickier than I thought. The lighting is all by IBL and the materials are all Architectural. I wanted to use a separate IBL just for the beer but not so easy, I need to rayswitch the reflection and transparency but it doesn't seem to give the desired effect, hmmm...
Thanks guys, back at it