Retopo Tools

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Curve Retopo ToolAuthor: Constantine Tarasenkov
a prototype of curve based retopo tool, it's rough because user should make some adjustments since it's not that precise but it does what it says [..] Requirements: Tested on Softimage 2012 SP1 x64 and Softimage 2013 x64. Installation: 1. Drag-n-drop *.xsiaddon file into the viewport, refresh the compounds list or restart Softimage 2. Install Byungchul Kang's CnD_NormalizedCurve addon Usage: Select the mesh, go to View -> Toolbars -> Retopo Tools, click on "Initialize" button and enable Sketch curve tool (Model -> Curve -> Sketch)

local backup: Retopo_Tools.xsiaddon

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druitre
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Re: Retopo Tools

Post by druitre » 12 Nov 2012, 20:56

Thanks!

aio
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Re: Retopo Tools

Post by aio » 16 Nov 2012, 19:54

Seems like a great tool, thanks for sharing.
But I got a lot of double edges. Is there a rule when drawing to avoid linking opposite edges when drawing parallel lines?

Also it would be very useful if each line had its own width setting and if you could adjust it backwards.

iamVFX
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Re: Retopo Tools

Post by iamVFX » 16 Nov 2012, 21:02

aio wrote:Seems like a great tool
Nope, not yet :D
But I got a lot of double edges. Is there a rule when drawing to avoid linking opposite edges when drawing parallel lines?
That's weird behaviour, I never got results with double edges until I draw the curves on top of existing polygons. Can you record a video? I'm curious to fix that
Also it would be very useful if each line had its own width setting and if you could adjust it backwards.
It has, they're just compound parameters, open up an object stack and dive into one of the ice trees. Ok, it's tedious to do so for each curve, so I'll make user friendly solution for that on this weekend.

aio
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Re: Retopo Tools

Post by aio » 16 Nov 2012, 23:28

Well i tried one more time and it seems fine now, maybe i played too much with it and broke something,
there's a slighty inconvenience, when you change the width after the first stroke (and i deleted the first splines too) the two values seems to have an effect at the same time :
But if you start over it's all right.

Image
Image

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Kerro Perro
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Re: Retopo Tools

Post by Kerro Perro » 18 Nov 2012, 20:11

I can already imagine it: i will make cool spaceship forms in Zbrush and use your compound to retopo easily, then slap your upcoming greeble compound on it to make it really rock, man it will be sweet! :P

Qwesto
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Re: Retopo Tools

Post by Qwesto » 18 Nov 2012, 21:33

Can't wait on your tool! Tested already, but too buggy yet. Would be awesome, if it would work similar like "wrapit" for Max:

http://www.youtube.com/watch?v=d_Ucncf5Afg

iamVFX
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Re: Retopo Tools

Post by iamVFX » 19 Nov 2012, 09:49

Kerro Perro wrote:I can already imagine it: i will make cool spaceship forms in Zbrush and use your compound to retopo easily, then slap your upcoming greeble compound on it to make it really rock, man it will be sweet! :P
I hope it could really happen on this week
Qwesto wrote:Can't wait on your tool! Tested already, but too buggy yet.
Yes, sorry, that's why it's placed on WIP thread, I'm currently figure out the more safe ways to weld boundary edges, and it seems I found one
Qwesto wrote:Would be awesome, if it would work similar like "wrapit" for Max:
http://www.youtube.com/watch?v=d_Ucncf5Afg
Ah, you spoiled the next tool! And, by the way, both serve the different purposes, Curve Retopo tool was created because I was tired of making quad stripes with Add/Edit Polygon tool

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dwigfor
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Re: Retopo Tools

Post by dwigfor » 19 Nov 2012, 14:08

For welding edges, have you seen Chris gotzinger's ice compound on his vimeo page?

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druitre
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Re: Retopo Tools

Post by druitre » 19 Nov 2012, 18:44

iamVFX wrote:
Qwesto wrote:Would be awesome, if it would work similar like "wrapit" for Max:
http://www.youtube.com/watch?v=d_Ucncf5Afg
Ah, you spoiled the next tool!
Shit, you're joking, right?

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gustavoeb
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Re: Retopo Tools

Post by gustavoeb » 19 Nov 2012, 20:10

druitre: you do know about this right?



no plugins or even ICE needed
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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Kerro Perro
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Re: Retopo Tools

Post by Kerro Perro » 19 Nov 2012, 20:24

1- the more this thread goes on the more i regret buying 3D coat...

2- i love listening to Paul, he's like a fun wafflely uncle ;)

3- @ IAMVFX: don't let 'em rush you, make it until you think it's good! :-bd

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druitre
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Re: Retopo Tools

Post by druitre » 19 Nov 2012, 21:09

gustavoeb wrote:druitre: you do know about this right?
I sure do, and I too am
Iamvfx wrote: tired of making quad stripes with Add/Edit Polygon tool
That wrapit video looks.... clever.

Qwesto
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Re: Retopo Tools

Post by Qwesto » 21 Nov 2012, 20:15

OFC the draw curves tool is needed, when retopologizing for example a face. Hmmm I ask myself, when both tools are working (YES, it will take a longer time but..) if it might be possible to develope a mixture of both, which would re-arrange edge and faceloops, would be crazy :)

Edit: Any news?

Qwesto
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Re: Retopo Tools

Post by Qwesto » 08 Feb 2013, 19:35

Mhhh...I really hope it's not discontinued, looking SO promising...

iamVFX
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Re: Retopo Tools

Post by iamVFX » 08 Feb 2013, 22:22

Qwesto wrote:Mhhh...I really hope it's not discontinued, looking SO promising...
Forgot about this thread, lol

Tomorrow will do update, will try to make wrapit tool

Would like to make curve retopo tool more interactive, but since mouse position events available only for c++ part I don't give a

[ I'm tired to fight soft's "integration" of python, actually, so never again ]

iamVFX
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Re: Retopo Tools

Post by iamVFX » 09 Feb 2013, 13:42

Image

:))

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