Mechman Build-up Animation
Posted: 07 Jun 2009, 23:18
So as far as I can see I have the fortune of posting the first wip-Thread here =)
Here we go:
The final product will be an animation that starts out with a spinal cord and a head attached to it. From there (the collar) the strands will grow towards the hands and the waist starting a sorta mechanical unfoldinganimation at the respective parts.
From the waist on new strands will proceed towards the feet and start a similar animation there.
Maybe I'll do spinelike bones in the middle of the strands but that remains to be seen.
Once the animation is complete I'll have a complete cyborg/humanoid and I will do some simple animations with it.
Note that this project is still in a very early stage, but hey this way you'll see the full process.
To do list:
Modeling:
-Modeling for hands, waist, feet and possibly knees.
-Highleveldetail for the Head and Hands (ZBrush).
-Some sort of environment but that is not my concern at the moment.
-Collar and Spine are currently only very roughed out and still need quite some refinement.
Animation:
-Unfold-Animation for hands, waist, feet and possibly knees.
-Awakening animation and simple walkcycle
Simulation:
-Simulation of the steam clouds appearing while the different body parts take shape.
-Strandsimulation for the legs (allthough that shouldn't be too hard of a task since it is almost identical with the chest-/armpiece).
-Maybe finding a way of making the Strandmotion appear more growing-rank-like. Already got it down so that the different strandpositions move accordingly to it's particle but I'm having difficulties making the particles move like ranks.
Shading and Texturing:
-Currently not concerned with that although I'll definitely do it
Allright so that's it for now if you have any suggestions or ideas I'll be glad to listen and revise.
A big thanks to Helge Mathee for his great mtstrands-addon which makes this actually possible.
Here we go:
The final product will be an animation that starts out with a spinal cord and a head attached to it. From there (the collar) the strands will grow towards the hands and the waist starting a sorta mechanical unfoldinganimation at the respective parts.
From the waist on new strands will proceed towards the feet and start a similar animation there.
Maybe I'll do spinelike bones in the middle of the strands but that remains to be seen.
Once the animation is complete I'll have a complete cyborg/humanoid and I will do some simple animations with it.
Note that this project is still in a very early stage, but hey this way you'll see the full process.
To do list:
Modeling:
-Modeling for hands, waist, feet and possibly knees.
-Highleveldetail for the Head and Hands (ZBrush).
-Some sort of environment but that is not my concern at the moment.
-Collar and Spine are currently only very roughed out and still need quite some refinement.
Animation:
-Unfold-Animation for hands, waist, feet and possibly knees.
-Awakening animation and simple walkcycle
Simulation:
-Simulation of the steam clouds appearing while the different body parts take shape.
-Strandsimulation for the legs (allthough that shouldn't be too hard of a task since it is almost identical with the chest-/armpiece).
-Maybe finding a way of making the Strandmotion appear more growing-rank-like. Already got it down so that the different strandpositions move accordingly to it's particle but I'm having difficulties making the particles move like ranks.
Shading and Texturing:
-Currently not concerned with that although I'll definitely do it
Allright so that's it for now if you have any suggestions or ideas I'll be glad to listen and revise.
A big thanks to Helge Mathee for his great mtstrands-addon which makes this actually possible.