Starcraft Ghost

Comments on work in progress
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Grims
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Re: Starcraft Ghost

Post by Grims » 06 May 2013, 19:58

Very nice "progress" so far Ibra!
The Future is Gloomy!

ibra
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Re: Starcraft Ghost

Post by ibra » 06 May 2013, 20:03

thanks Grims!!!! ^ _ ^

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Draise
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Re: Starcraft Ghost

Post by Draise » 06 May 2013, 23:26

I love this character, jaw dropping! Keep it up! =)

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rray
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Re: Starcraft Ghost

Post by rray » 06 May 2013, 23:39

Good work! looks badass B-)
softimage resources section updated Jan 5th 2024

ibra
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geeee

Post by ibra » 07 May 2013, 01:06

thanks guys! for your kind words :)

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xsi_fanatic
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Re: Starcraft Ghost

Post by xsi_fanatic » 08 May 2013, 07:15

Fascinating !

I dunno why but this reminds me of this anime :D

Image

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xsi_fanatic
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Re: Starcraft Ghost

Post by xsi_fanatic » 08 May 2013, 07:19

ibra wrote:if anybody has a good idea for lighting and material shader please let me know cz i suck at that
Hi Ibra,

What kind of help do you need ? I'm a jobless Lighter, so I'm free to guide :D

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Re: Starcraft Ghost

Post by ibra » 08 May 2013, 07:30

Hey xsi fanatic!
Whoa that wolf brigade dude looks insanee!!! Haha so brutal
Eyyy a lighting guide too! Guide me into the light ... what u think of current lighting and how would you light it and do you know any good learning material for lighting?

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xsi_fanatic
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Re: Starcraft Ghost

Post by xsi_fanatic » 08 May 2013, 07:50

ibra wrote:Hey xsi fanatic!
Whoa that wolf brigade dude looks insanee!!! Haha so brutal
Eyyy a lighting guide too! Guide me into the light ... what u think of current lighting and how would you light it and do you know any good learning material for lighting?
I think you have something good going and a lot of potential. The lighting and materials definitely need some work. Here are some basic principles to follow.

1- Every Light source, also known as a Key Light, emits Shadows and Specular High Lights.

2- I would begin by Lighting my scene / character with an overall plain Architectural material to the entire geometry via a new pass. This is just to get the basic black and white values of the geometry. If you're using Mental Ray, I would use Final Gathering for adding the bounce light effects.

3- I'd leave the materials for last, adjust them one by one, using visual references off the web to make them match. Make sure any textured images Color Profiles are switched from Linear to Automatic. This is inside the Texture Adjustment tab. This is important to bring out the true colors of the textures.

4- I would definitely add a Photographic Exposure to adjust the gammas. Or you could do this in post (just be sure to render it without gammas so it doesn't double the effect).

5- If you're rendering the character on his own, I would consider adding an Environment Lens shader to influence the colors. This will also help set the mood.
If you have a high res version of the red BG (hdr or .exr) in your comp progress, you can use that for your Environment Shader.


Hope this makes sense. Let me know if you need more clarification.

Cheers for now :D
XF

ibra
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Re: Starcraft Ghost

Post by ibra » 08 May 2013, 14:13

yo man thats sick ill get to that asap! thanks alot for the help!
maybe i can meet you on skype and we can check it out ;)

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Re: Starcraft Ghost

Post by ibra » 01 Jun 2013, 16:34

so i continued to render and made background with photoshop.
cheers!
Attachments
ghost_upload2.jpg

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xsi_fanatic
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Re: Starcraft Ghost

Post by xsi_fanatic » 01 Jun 2013, 17:41

Sexy !

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Grims
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Re: Starcraft Ghost

Post by Grims » 03 Jun 2013, 22:48

I like it a lot!!! The end result is amazing! ^:)^
The Future is Gloomy!

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Re: Starcraft Ghost

Post by ibra » 03 Jun 2013, 22:49

thanks guys !!!! :D

Contac
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Re: Starcraft Ghost

Post by Contac » 12 Aug 2013, 22:44

awesome work ! \m/

have you make a blockout of your model first or you model it frome scratch without a blockout ?

sorry my english is not so exposed at this time :ymblushing:

greetings, contac

ibra
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Re: Starcraft Ghost

Post by ibra » 12 Aug 2013, 23:03

thank you for your kind words :)
what do you mean by blockout?
i always make everything from scratch

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