Starcraft Ghost

Comments on work in progress
ibra
Posts: 91
Joined: 26 Apr 2013, 13:07
Skype: hendeweh

Re: Starcraft Ghost

Post by ibra » 13 Aug 2013, 00:03

well it can really be a viable option, as zbrush is a very powerful tool and also a very seductive program

in my honest opinion, im not a big fan of letting the computer do the topology for you, or even letting the computer do anything for you in that matter :P
i would stay away from zbrush sculpting and focus on pushing polygon modelling as much as you can before sending it to zbrush for sculpting.
in other words, model as much detail as possible in xsi (and i mean really model the hell out of your model) and ONLY THEN send to zbrush for micro details
practice edge loops and vertex/edge/polygon manipulation until your eye balls fall out of your cranium :D

oh and dont forget to try to draw some figure drawing and learn anatomy even if you are not good at drawing, when you draw the same model from different angles you really establish the forms and volumes in your mind

Contac
Posts: 35
Joined: 12 Aug 2013, 21:34

Re: Starcraft Ghost

Post by Contac » 13 Aug 2013, 00:12

i work also on a character and i have found it is better to sculpt the head.
but when it comes to realistic face zbrush or mudbox is the best tool for it.
iam also not a fan of 3d scanner or one click solution.
i like to model more than sculpting, i dont like also hardsurface sculpting.


i try to model now in xsi but the workflow is a bit noise i found. i search a solution to extrude my edges without popup any settings window.

a workflow like in max you select your egde and with shift you can extrude this. i have make shortcut key in softimage but when i press the settings window open it.

any way to fix this without the window setting is open ?

greetings, contac

ibra
Posts: 91
Joined: 26 Apr 2013, 13:07
Skype: hendeweh

Re: Starcraft Ghost

Post by ibra » 13 Aug 2013, 00:23

can you tell me what are the EXACT operations you are using so that i can help ?

Contac
Posts: 35
Joined: 12 Aug 2013, 21:34

Re: Starcraft Ghost

Post by Contac » 13 Aug 2013, 00:41

i use extrude along normal and want this without any setting window.

i came frome max and when i extrude a edge i can make it quickly wihout any window setting that opens.

when i work in xsi the window opens again when i use the extrude operation.

any way to fix this ?

greetings, contac

ibra
Posts: 91
Joined: 26 Apr 2013, 13:07
Skype: hendeweh

Re: Starcraft Ghost

Post by ibra » 13 Aug 2013, 00:58

As far as ive seen, most things open a dialog box when u apply them in xsi
Windows that open up dont usually bother me so im not sure i can help you but it would be cool to know how disable them...
Maybe someone else knows how?

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Daniel Brassard
Posts: 878
Joined: 18 Mar 2010, 23:38
Location: St. Thomas, Ontario
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Re: Starcraft Ghost

Post by Daniel Brassard » 13 Aug 2013, 03:10

Try the quick inset plugin from origin. It will speed up your workflow a bunch.
$ifndef "Softimage"
set "Softimage" "true"
$endif

Contac
Posts: 35
Joined: 12 Aug 2013, 21:34

Re: Starcraft Ghost

Post by Contac » 13 Aug 2013, 11:40

What is your workflow in xsi? Did you use any plugin on your workflow? greetings contac

ibra
Posts: 91
Joined: 26 Apr 2013, 13:07
Skype: hendeweh

Re: Starcraft Ghost

Post by ibra » 14 Aug 2013, 03:14

i made this tutorial on youtube: http://www.youtube.com/watch?v=1DzSZoD1djo

Here are my key bindings:
Split Polygon: Alt+A
Symmetrize Polygons: Alt+S
Isolate Selected Ctrl+Alt+Q
X:Scale
C:Rotate
V:Translate
N:create polygon tool
E:Edge Mode
T:Point Mode
U:Face mode
Ctrl:Snap
Ctrl+D:Duplicate
Clone Single w/o Options: Ctrl+Alt+X
R:Split Edge Tool
A:Add Edge Tool
Ctrl+Alt+T:Adj vertex
Ctrl+Alt+U:Adj faces
Ctrl+Alt+E:Adj Edges
Ctrl+Alt+W: Select 4 sided Polys
Detatch: Alt+D
Subdivide Polygons: Shift+D

Contac
Posts: 35
Joined: 12 Aug 2013, 21:34

Re: Starcraft Ghost

Post by Contac » 14 Aug 2013, 21:41

hello Daniel Brassard thanks for your answer, i prefer to use the tools inside xsi without a plugin.

hey ibra, big thanks for your effort,time and support. i have watch your tutorial video and this is very helpful for me, also i found the other tutorials awesome.

i follow this topic any time, its amazing art out of zbrush. the last of us is have awesome artworks.
http://www.zbrushcentral.com/showthread ... p-Pg-12%29

ibra did you make only character stuff or also hardsurface stuffs like vehicles ?


i post my character stuff next time hope you see in my started thread soon ibra and daniel brassard

greetings, contac

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Hirazi Blue
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Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: Starcraft Ghost

Post by Hirazi Blue » 14 Aug 2013, 22:43

Contac wrote:i prefer to use the tools inside xsi without a plugin
I wouldn't generally reject plugins like that, as they are after all often important extensions
to (missing) functionality and therefore were made for a good reason!
;)
Stay safe, sane & healthy!

Contac
Posts: 35
Joined: 12 Aug 2013, 21:34

Re: Starcraft Ghost

Post by Contac » 14 Aug 2013, 23:00

Hirazi Blue, yeah i try to test the plugin but in general i dont like plugins for modeling, i pay many money for the program and expected to have good tools for modeling. i like plugins as extension like fluid simulation exocortex slipstreamvx but for modeling i expected to have good tools inside xsi.

greetings, contac

ibra
Posts: 91
Joined: 26 Apr 2013, 13:07
Skype: hendeweh

Re: Starcraft Ghost

Post by ibra » 15 Aug 2013, 01:45

Hey Contac im glad i can help! That post about the last of us almost gave me a heart attack! So beautiful sculpts! There is also that barbarian on zbrush central. I wana go for something like that next time! No i dont de vehicles although maybe i should try

Hey Hirazi Blue i saw quick inset plugin and mesh paint plugin, those are one of the coolest plugins i ever saw!!!! Im definitely gonna give them a shot especially mesh paint coz i usually do those operations manually!!!! Piotrek Marczak's work is amazing!

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