Landwalker

Comments on work in progress
Post Reply
slowdive
Posts: 35
Joined: 07 Sep 2011, 22:52

Landwalker

Post by slowdive » 26 Aug 2013, 17:26

Hello everyone,

I took an old model and decided to see what I can do with making it better.

its a landwalker concept, did it in zbrush, the quality is medium i guess, probably for mid-shot only but thats ok.

Also I think the way I'm throwing it together might be wrong or there's a better way but ill put down how I wired it up in render tree too.

The thing has 2 uv tiles so every time I load a texture in its gotta be attached to 2 image nodes (one remapped -1 0) and a mix 2 colors node, I tried using texture layers, but i don't get the "exact same" result, I think its since one of the textures blend modes was set to rgb intensity and the texture layer editor doesn't have that, i think the closest equivalent is blend. Now thats just my working with it, so I'm sure there are people who know this inside/out better than I.

Right now im painting masks for some of the maps, aand yeah I think that's all I got for now.

ttyl be good to each other-

as always thanks for the read.
Attachments
ergutz_textures_REGULAR.jpg
ergutz_textures_NEW.jpg
ergutz_textures_NEWER.jpg

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 17:25
Location: Siegen/Germany
Contact:

Re: Landwalker

Post by owei » 26 Aug 2013, 17:33

Hey! Looks great so far! Would be great to see the hole figure and its design ;) Keep it up!

cheers,
oli

User avatar
Draise
Posts: 891
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: Landwalker

Post by Draise » 26 Aug 2013, 18:53

Wow, that is a mean concept. Is it machine or animal!?

slowdive
Posts: 35
Joined: 07 Sep 2011, 22:52

Re: Landwalker

Post by slowdive » 26 Aug 2013, 19:27

HI guys

Draise-

Originally I wanted to make a walker of my ownwhen HALF LIFE 2 ( anyone remember that game?) came out.

Theirs is a tripod where this is a 2 legged one.

But essentially I wanted it to be hollow frame device ( like bones of a bird)

It is in fact a machine, but people have been saying put a little guy in there,

since they see the little articulator arms ( I guess it humanizes the device a bit)

Owei-

I would like to post a more accurate texture setup but I am having issues with render tree with my test masks
once they go into the mix nodes weight /alpha parameter.
they seem to bypass the base color entirely- and images come out as totally black in frame.
once removed the model renders fine. but i cant mask out anything so all the textures come out with 100% intensity, and no placement control


Ok sorted that it was a problem with the way a tiff was saved

--------
UPDATE:

Still working on it, got some movement but the model is currently not to scale, trying to fix for real-world scale stuff.

slowdive
Posts: 35
Joined: 07 Sep 2011, 22:52

Re: Landwalker

Post by slowdive » 30 Aug 2013, 01:23

Some screencaps I found in the project folder

Originally it was just supposed to be a low poly asset, but I think its pretty cool and weird too :)

Thats how it looks its kind of hard to see the whole thing since its very tall compared to wide.
Attachments
Capture_wires.JPG
Capture_02.JPG

slowdive
Posts: 35
Joined: 07 Sep 2011, 22:52

Re: Landwalker

Post by slowdive » 31 Aug 2013, 17:52

I got it rigged, on a low-res

the maps and transfer look pretty good so far.
Attachments
Left is Polymodel- Right is Lores W displacement.
Left is Polymodel- Right is Lores W displacement.

slowdive
Posts: 35
Joined: 07 Sep 2011, 22:52

Re: Landwalker

Post by slowdive » 02 Sep 2013, 17:10

Today is scaling walk cycle and fix rig day.

User avatar
gaboraa
Posts: 314
Joined: 16 Apr 2010, 23:14

Re: Landwalker

Post by gaboraa » 02 Sep 2013, 21:58

Great work! only criticism I could make is that the balance of the creature is a bit off. If I remember correctly, Half life's walker character had three legs to balance the weigh of the character equally. Other that that, looks great, keep up the good work!

slowdive
Posts: 35
Joined: 07 Sep 2011, 22:52

Re: Landwalker

Post by slowdive » 02 Sep 2013, 22:13

Oh yeah its seriously bordering non-feasible but that's what came out in the concepting phase. I will work on making something more physically accurate next round.

Hi! I think I've been on your blog before!

slowdive
Posts: 35
Joined: 07 Sep 2011, 22:52

Re: Landwalker

Post by slowdive » 03 Sep 2013, 00:02

Hello again-

some light tests
Attachments
lighting-thing-test.jpg

slowdive
Posts: 35
Joined: 07 Sep 2011, 22:52

Re: Landwalker

Post by slowdive » 05 Sep 2013, 01:24

Here is a video of the thing, in action.


slowdive
Posts: 35
Joined: 07 Sep 2011, 22:52

Re: Landwalker

Post by slowdive » 14 Sep 2013, 00:14

:ymhug: Thanks for the read I still have some other shot stuff in store for him

right now i'm just looking for tutorials on ICE

thanks for stopping by. I will check however every now and again. Tell me if its great, tell me if it sucks, tell me if its not green enough I don't care. But I'd like to hear from you.

Post Reply

Who is online

Users browsing this forum: No registered users and 43 guests