Construction Worker

Comments on work in progress
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SquirrelSa
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Re: Construction Worker

Post by SquirrelSa » 22 Dec 2013, 23:53

Awesome work . . . really great texturing. This is inspiring, and really, well done on pushing on with this - 8 months is a battle mate, so I salute you.
What renderer are you using? Skin shader? Her expressions are great, and I think they lend themselves to a style on it's own, so I wouldn't worry about the uncanny valley - that is really noticeable in animation, but if you are trying to create a hyper-real human, then maybe look at the size of her eyes (for some reason their size makes her feel less real? My opinion, but I wouldn't change them). My crits would be the hair, maybe add a bit of the helmet glass visor 'peaking' out of the top of the helmet so your focus isn't drawn to her hairline, and it would make for a stronger silhouette. I do think you need to sort the hair out - feels like thin straw, and not fine hair. For me the skin bump is really close. I do think you have done a superb job, and it would be great to see full body in a great pose. Congrats
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izze
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Re: Construction Worker

Post by izze » 29 Dec 2013, 02:23

SquirrelSa: Thanks, all good suggestions. I appreciate the feedback. I am using Arnold to render, and the Andreas Bystrom's skin shader.

I have been away for the holiday and just got a chance to work on this some more. I have the hair looking a little softer now, but do not have the hair line quite right. I changed the hair shader so it should not be so wiry now. I also worked on the teeth shader a bit.

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izze
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Re: Construction Worker

Post by izze » 29 Dec 2013, 04:01

Started texturing the front of the mask.

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izze
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hairline

Post by izze » 01 Jan 2014, 06:09

Image

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SquirrelSa
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Re: Construction Worker

Post by SquirrelSa » 01 Jan 2014, 19:47

Looking great . . . do you think the hair is too uniform. A really close observation, but it feels too tight and drawn back. It isn't an issue, but maybe encourage a more natural feel, by bringing some hair strands from under the helmet, a bit scuffed to emphasise her working role. It might be overkill, but some infringement of hair, on her left side of hair line, would be perfect? Just a thought. What are your plans with this?
Creativity can be whatever the mind of man can conceive
http://ryananimation.prosite.com

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izze
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Re: Construction Worker

Post by izze » 02 Jan 2014, 00:54

I'm trying to get some radom-ness in the hair. Need to make it a little more prominent I think.

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I worked the lighting and materials on just about everything. Straight render.

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McNistor
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Re: Construction Worker

Post by McNistor » 03 Jan 2014, 05:31

Great work overall.
My crits would be regarding the angry expression - it's a bit too forced IMO. I don't think I ever saw someone raising their lip so high (perhaps with the exception of Stallone LOL)
Also the last pic with the wonder face - the eyes seem to have a weird shape at the lower eyelid, like a non-uniform curvature.
Anyway, looking great as I said. :ymapplause:
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

izze
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Re: Construction Worker

Post by izze » 03 Jan 2014, 21:01

Latest update. Just a few more tweeks on the hair, and the lips left to do.

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ibra
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Re: Construction Worker

Post by ibra » 07 Jan 2014, 04:53

awesome work izze!!!!!
real epic stuff!
my favorite is the last image on the right with her eyes closed. really nice expression

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Daniel Brassard
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Re: Construction Worker

Post by Daniel Brassard » 07 Jan 2014, 14:14

Very Good, Izze. Your are getting there, the hairs look better .

As a suggestion, close the eyes a bit in the second pics, especially the top eyelids in a more restfull, natural pose. The top eyelid should cover the iris a bit. Full Open eyes are for surprised/amazed or scared expressions.

When you do so, drop the eyebrows a bit as well in the middle. Same for the third picture, the curve is too pronounce and does not match the rest of the expression.

See pics attached.

I like the last picture. If you open the eyes a bit you could make her look down like she is welding something.
Attachments
face3.jpg
face.jpg
face.jpg (4.4 KiB) Viewed 2536 times
Last edited by Daniel Brassard on 07 Jan 2014, 14:28, edited 2 times in total.
$ifndef "Softimage"
set "Softimage" "true"
$endif

izze
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Re: Construction Worker

Post by izze » 07 Jan 2014, 14:21

Thanks Daniel and Ibra,

I finally got the hair to my liking. I tweaked a few other elements and I think I have taken this as far as I can for now. All the comments helped make the final much better. Thanks!

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Hirazi Blue
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Re: Construction Worker

Post by Hirazi Blue » 07 Jan 2014, 16:55

Love it/her! :x
The first and the fourth image to me are the most striking. The first expression as being very "over the top" and the fourth because it would seem to indicate some kind of contemplative mood (dare I say prayer?), contrasting the other poses quite well IMHO.
Stay safe, sane & healthy!

oglu
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Re: Construction Worker

Post by oglu » 07 Jan 2014, 17:01

i like her... great work...

but the eyball is to big... in real world scale they are only 24-25mm and thats nearly the size of the eye socket...
and the iris is around 11mm...

i would take the measurements of a real girl near you from cheek to cheek...
scale the head and the eyes to the right size...

OzAdi
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Re: Construction Worker

Post by OzAdi » 11 Mar 2014, 16:30

top Images from right to left:

1. She heard softimage was acquired by Microsoft - still could sleep at night

2. Now she heard Avid bought Softimage - a little worried, but looking a head for the future...

3. what you said??? Autodesk bought softimage? oh no...

4. (5 years later) WTF??? are you drunk Autodesk??? F@#k you Autodesk!

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grendizer
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Re: Construction Worker

Post by grendizer » 27 Apr 2014, 00:20

Perfect work!!
How did you get such a realisitc skin? :-??

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Draise
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Re: Construction Worker

Post by Draise » 28 Apr 2014, 20:41

Incredible. =)

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