Human Head Experiment
- Hirazi Blue
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Re: Human Head Experiment
Sorry, I was a bit unclear: no, the last image seems to work just fine (eyes included!!!)
Stay safe, sane & healthy!
- shushens
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Re: Human Head Experiment
Well, I am grateful to you.
Had you not said that, I would not have desperately tried to make it better.
This is why I like you man. None of us cares for false modesty
Except that poor eyesight thing of yours I think you could take glasses if you wanted to
Sorry for the hijack.
Had you not said that, I would not have desperately tried to make it better.
This is why I like you man. None of us cares for false modesty
Except that poor eyesight thing of yours I think you could take glasses if you wanted to
Sorry for the hijack.
My ill-maintained blog: http://visualdeceptions.info/blogger
- Hirazi Blue
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- shushens
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Re: Human Head Experiment
Hehehe yeah I have a pair just like those.
Next phase is hair, I believe.
Lipgloss, eyeliner, brows are small challenges that can be saved for later.
Would you recommend Kristinka hair?
I don't even know the first thing about it.
But Softimage's hair module is really outdated and badlooking
Next phase is hair, I believe.
Lipgloss, eyeliner, brows are small challenges that can be saved for later.
Would you recommend Kristinka hair?
I don't even know the first thing about it.
But Softimage's hair module is really outdated and badlooking
My ill-maintained blog: http://visualdeceptions.info/blogger
- shushens
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Re: Human Head Experiment
The head was anatomically way off, so I thought of sculpting a bit. Yes, I did take it to ZBrush, but please don't hate me. I am only human
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- Hirazi Blue
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Re: Human Head Experiment
Okay, it's an improvement
(and ZBrush is merely an extension to SI, so I won't hold it against you)
The only criticism (yes, I'm back!!! ) would be that the cheeks in the second version could (should?) be slightly more pronounced...
That's a first, criticism from me with sort of an explanation
(and ZBrush is merely an extension to SI, so I won't hold it against you)
The only criticism (yes, I'm back!!! ) would be that the cheeks in the second version could (should?) be slightly more pronounced...
That's a first, criticism from me with sort of an explanation
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- shushens
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Re: Human Head Experiment
Any better?
I am afraid to add more volume hehehe
I am afraid to add more volume hehehe
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- Hirazi Blue
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Re: Human Head Experiment
"The prosecution rests"...
Much better, I can't think of any nagging criticism at the moment...
Much better, I can't think of any nagging criticism at the moment...
Stay safe, sane & healthy!
- shushens
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Re: Human Head Experiment
When I tried the old textures on the new sculpted mesh, I realized they were way off.
So I have re-done the major areas once again.
I am feeling very tempted to do the final render in Zbrush, but I can't even seem to find the render options there, so I guess Softimage is the tool of choice still
So I have re-done the major areas once again.
I am feeling very tempted to do the final render in Zbrush, but I can't even seem to find the render options there, so I guess Softimage is the tool of choice still
My ill-maintained blog: http://visualdeceptions.info/blogger
Re: Human Head Experiment
Great progress. After your corrections in ZB i really start to like it. You were right with the proportions. Great changes! I would like to see her with eyes again to judge the face as a whole
- shushens
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Re: Human Head Experiment
Thank you Deracus!
I have re-done the maps since sculpting caused a lot of distortion.
This is the new bump:
Epidermal:
Subdermal:
I have re-done the maps since sculpting caused a lot of distortion.
This is the new bump:
Epidermal:
Subdermal:
My ill-maintained blog: http://visualdeceptions.info/blogger
- shushens
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Re: Human Head Experiment
Specular:
Composite:
I am not done yet, but it's really late and I am really sleepy, so more on this tomorrow
Composite:
I am not done yet, but it's really late and I am really sleepy, so more on this tomorrow
My ill-maintained blog: http://visualdeceptions.info/blogger
- Hirazi Blue
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Re: Human Head Experiment
Thanks for showing us your maps too...
Now I was wondering (also related to the "Skin Workshop"), what do you base your colors on? I imagine you haven't peeled the indivual layers off of your own skin or that of some distant relative...
Where for instance comes the greenish/blueish tint in the epidermal layer from?
I''m struggling to get to the "bottom" of this, please help me out...
(You can also point me to some good reference material for all these layers, if you can/like)
Now I was wondering (also related to the "Skin Workshop"), what do you base your colors on? I imagine you haven't peeled the indivual layers off of your own skin or that of some distant relative...
Where for instance comes the greenish/blueish tint in the epidermal layer from?
I''m struggling to get to the "bottom" of this, please help me out...
(You can also point me to some good reference material for all these layers, if you can/like)
Stay safe, sane & healthy!
- shushens
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Re: Human Head Experiment
I cannot use my skin because I am too hairy (not that I am bragging or anything ).
The only good source, if you do not have expensive equipments and goodlooking bikini babes handy, is 3D.SK I am afraid.
I gather some references, then take front and side head wire screenshots and take them to photoshop. Then with the wire shots in multiply mode, I adjust the references underneath with liquify and warp. Then I camera project on the head from front and side, bake albedo. Then I combine them in Photoshop. Some distortions remain. Those I just fix in trial and error fashion. A few times I did painting in Blender, a few times in Modo... whatever is handy at the time.
The green patches thing is very simple. I just look at faces I like in the movies and stuff and see where redness is predominant and where it isn't. Then I make a copy of diffuse texture, take a hue/saturation adjustment and change hue to light green, and paint a mask on it. Then I take another hue/saturation and change to darker green and paint another mask. Then I take another, change to blue and paint another mask. Blue I have used very little though, under the eyes.
For the subdermal, I oversaturate the diffuse texture and use that as base. I took a large soft red brush and painted where skin and bone has more flesh between them, e.g. cheeks, ear lobules, the paddy parts around the eyes. Then I painted with dodge tool where skin is very close to the skull, e.g. the forehead. Then I put some red dots where the blemishes are.
A lot of guys go to extraordinary lengths and paint veins and whatnot. I am no good at that and I don't even try. Perhaps if I need to make the melting senator from X-Men someday, then I will have to
Ideally, epidermal should be like a dead dude's skin after a vampire attack and subdermal should be like you have skinned a dude (while no vampires are around )
The thing is, I would feel good if someone who knows this craft would assure me that my workflow is good. Since that hasn't happened yet, I feel kinda uneasy. Perhaps this is all wrong.
The only good source, if you do not have expensive equipments and goodlooking bikini babes handy, is 3D.SK I am afraid.
I gather some references, then take front and side head wire screenshots and take them to photoshop. Then with the wire shots in multiply mode, I adjust the references underneath with liquify and warp. Then I camera project on the head from front and side, bake albedo. Then I combine them in Photoshop. Some distortions remain. Those I just fix in trial and error fashion. A few times I did painting in Blender, a few times in Modo... whatever is handy at the time.
The green patches thing is very simple. I just look at faces I like in the movies and stuff and see where redness is predominant and where it isn't. Then I make a copy of diffuse texture, take a hue/saturation adjustment and change hue to light green, and paint a mask on it. Then I take another hue/saturation and change to darker green and paint another mask. Then I take another, change to blue and paint another mask. Blue I have used very little though, under the eyes.
For the subdermal, I oversaturate the diffuse texture and use that as base. I took a large soft red brush and painted where skin and bone has more flesh between them, e.g. cheeks, ear lobules, the paddy parts around the eyes. Then I painted with dodge tool where skin is very close to the skull, e.g. the forehead. Then I put some red dots where the blemishes are.
A lot of guys go to extraordinary lengths and paint veins and whatnot. I am no good at that and I don't even try. Perhaps if I need to make the melting senator from X-Men someday, then I will have to
Ideally, epidermal should be like a dead dude's skin after a vampire attack and subdermal should be like you have skinned a dude (while no vampires are around )
The thing is, I would feel good if someone who knows this craft would assure me that my workflow is good. Since that hasn't happened yet, I feel kinda uneasy. Perhaps this is all wrong.
My ill-maintained blog: http://visualdeceptions.info/blogger
- shushens
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Re: Human Head Experiment
Giving this girl loads of hair is probably not the best idea. It will deviate largely from photorealism in all likelihood.
So I am planning a hat or something. Any ideas greatly appreciated.
The small hat Shoshanna wore in Paris in Inglorious Bastards is a good one. I don't know what it is called. But I will find out.
My ill-maintained blog: http://visualdeceptions.info/blogger
- Hirazi Blue
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- Joined: 04 Jun 2009, 12:15
Re: Human Head Experiment
First of all - Thanks for the explanation...
I assume the eyelashes are "texture only" too?
Two comments:
- One would expect some luxurious long hair on such a head, although the prospect to make it in Softimage can be daunting.
- Make her smile (a little), she doesn't look as if she's enjoying being part of the render at all...
I assume the eyelashes are "texture only" too?
Two comments:
- One would expect some luxurious long hair on such a head, although the prospect to make it in Softimage can be daunting.
- Make her smile (a little), she doesn't look as if she's enjoying being part of the render at all...
Stay safe, sane & healthy!
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