Human Head Experiment
- shushens
- Posts: 192
- Joined: 13 Jun 2009, 07:34
- Skype: shushens
- Location: Paderborn, Germany
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Human Head Experiment
Hey brothers (and sisters, if any around)
Have been away from you long and missed you lots. Now that I have some time at hand, I wanna do this human head experiment thing. Let's see if it goes anywhere. I am not an organic modeller. So I have no idea if I will be able to finish this. But with valuable guidance from you guys, it's a definite possibility
I find the eyes a little intimidating. So to build up my confidence level a bit, I will start with lips, which are the easiest to make.
I have also attached the OBJ and will continue to do so in case someone wants to edit it and come up with a better edge flow.
Have been away from you long and missed you lots. Now that I have some time at hand, I wanna do this human head experiment thing. Let's see if it goes anywhere. I am not an organic modeller. So I have no idea if I will be able to finish this. But with valuable guidance from you guys, it's a definite possibility
I find the eyes a little intimidating. So to build up my confidence level a bit, I will start with lips, which are the easiest to make.
I have also attached the OBJ and will continue to do so in case someone wants to edit it and come up with a better edge flow.
- Attachments
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- lips.rar
- (4.85 KiB) Downloaded 258 times
My ill-maintained blog: http://visualdeceptions.info/blogger
- shushens
- Posts: 192
- Joined: 13 Jun 2009, 07:34
- Skype: shushens
- Location: Paderborn, Germany
- Contact:
Re: Human Head Experiment
A little bit of progress:
- Attachments
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- nose_added.rar
- (15.88 KiB) Downloaded 239 times
My ill-maintained blog: http://visualdeceptions.info/blogger
Re: Human Head Experiment
so far so good, mate! (naaa i ain't your sister!) keep it up!
watch out for high polycount straight from scratch on that nose: makes it harder to change the flow if you find needed, later on. and it'll be more painfull to connect everything.
edit:
DUDE: that chick's got a moustache! I love her
watch out for high polycount straight from scratch on that nose: makes it harder to change the flow if you find needed, later on. and it'll be more painfull to connect everything.
edit:
DUDE: that chick's got a moustache! I love her
Tiago Beijoco
http://www.craft.host56.com
http://www.craft.host56.com
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: Human Head Experiment
Starting to look great...
And it doesn't look all that "experimental" to me...
And it doesn't look all that "experimental" to me...
Stay safe, sane & healthy!
- shushens
- Posts: 192
- Joined: 13 Jun 2009, 07:34
- Skype: shushens
- Location: Paderborn, Germany
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Re: Human Head Experiment
Hehehe, thanks guys for the responses! I really appreciate it! Gets really frustrating to work alone sometimes.
Trying to get the eyes right:
Trying to get the eyes right:
- Attachments
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- eyes_added.rar
- (56.95 KiB) Downloaded 218 times
My ill-maintained blog: http://visualdeceptions.info/blogger
Re: Human Head Experiment
check this out:
I really like what you did with the mouth, it's got just the right amount of geo to get the shape. i like that edge suppression at the corners.
here's my sugestion in attachment ;)
see how much denser the eyes geometry is compared to the mouth?I really like what you did with the mouth, it's got just the right amount of geo to get the shape. i like that edge suppression at the corners.
here's my sugestion in attachment ;)
- Attachments
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- eyes_added.rar
- (45.11 KiB) Downloaded 222 times
Tiago Beijoco
http://www.craft.host56.com
http://www.craft.host56.com
- shushens
- Posts: 192
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Re: Human Head Experiment
Thank you Tiago So you are suggesting that I get rid of the extra edge loop I added to further emphasize the fold? I have continued after that. Now comes the part that I find hardest in the whole face: the jaw structure. Ears actually seem pretty easy to me because the character of the face rarely depends on it. I had to reject the past few faces because the jawline looked terrible and it wasted the whole model. So this time, I am taking it slow. If you know some trick or rule of thumb to get it right, please enlighten me.
P.S. - I noticed you use XSI and Modo. That's my favourite combination too
P.S. - I noticed you use XSI and Modo. That's my favourite combination too
- Attachments
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- jawline_attempt.rar
- (29.76 KiB) Downloaded 219 times
My ill-maintained blog: http://visualdeceptions.info/blogger
- shushens
- Posts: 192
- Joined: 13 Jun 2009, 07:34
- Skype: shushens
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Re: Human Head Experiment
A tiny update. Still not sure where this is going though. What I am doing here is, every time I am adding a new loop around the mouth, I am shifting the final polyline one step back while trying to maintain the form of the face. Not very smart, but still doesn't look too terrible...
- Attachments
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- jawline_attempt_02.rar
- (31.57 KiB) Downloaded 221 times
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Re: Human Head Experiment
no, you're doing fine! it's looking very nice.
And yes, the jaw line is very important. it defines the contour. Unfortunately i have no tips there. I guess it makes a big difference at that point, the fact that i more often start from a closed object and model by beveling and edge slicing. also i'm always "playing by ear".
yea i took away that loop in the eye. i think you can get the shape with that amount of geo, which is now a lot more balanced, if you take a bit of advantage from the sub-d's. and then generate a more detailed version to extract a displacement and/or normal map, depending on your needs.
hehe yea, xsi/modo. i keep wondering why do so many prefer Maya or Max.. must be a good reason escaping me.
as for the rest, i'd watch out for that star and tri poles in the cheek. from these two photos she looks a little fattier than your model, so i think you don't need those two points and can reduce the flow to just 1 star, like this:
And yes, the jaw line is very important. it defines the contour. Unfortunately i have no tips there. I guess it makes a big difference at that point, the fact that i more often start from a closed object and model by beveling and edge slicing. also i'm always "playing by ear".
yea i took away that loop in the eye. i think you can get the shape with that amount of geo, which is now a lot more balanced, if you take a bit of advantage from the sub-d's. and then generate a more detailed version to extract a displacement and/or normal map, depending on your needs.
hehe yea, xsi/modo. i keep wondering why do so many prefer Maya or Max.. must be a good reason escaping me.
as for the rest, i'd watch out for that star and tri poles in the cheek. from these two photos she looks a little fattier than your model, so i think you don't need those two points and can reduce the flow to just 1 star, like this:
Tiago Beijoco
http://www.craft.host56.com
http://www.craft.host56.com
- shushens
- Posts: 192
- Joined: 13 Jun 2009, 07:34
- Skype: shushens
- Location: Paderborn, Germany
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Re: Human Head Experiment
Thanks again for the attention
I have reworked the geometry a little so that I don't need more than one pole. One extra loop under the nose, but it's cool, I guess? If i just merge those points, the polys are getting really huge on the rear end of the cheek. I guess I am not experienced enough to deal with it properly yet.
I have reworked the geometry a little so that I don't need more than one pole. One extra loop under the nose, but it's cool, I guess? If i just merge those points, the polys are getting really huge on the rear end of the cheek. I guess I am not experienced enough to deal with it properly yet.
- Attachments
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- cheek_in_progress.rar
- (33.4 KiB) Downloaded 274 times
My ill-maintained blog: http://visualdeceptions.info/blogger
- shushens
- Posts: 192
- Joined: 13 Jun 2009, 07:34
- Skype: shushens
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Re: Human Head Experiment
Okay, seems like drawing the jawline was just plain wrong. Now it somewhat makes sense.
- Attachments
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- cheek_reworked.rar
- (63.4 KiB) Downloaded 152 times
My ill-maintained blog: http://visualdeceptions.info/blogger
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Human Head Experiment
Hmmm, looking forward to see how you are going to incorporate & model the ear. ;)
Feel free to show lots of steps.
Feel free to show lots of steps.
Stay safe, sane & healthy!
- shushens
- Posts: 192
- Joined: 13 Jun 2009, 07:34
- Skype: shushens
- Location: Paderborn, Germany
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Re: Human Head Experiment
Hehehe... remembering to take caps and posting them one by one is no less of an obstacle than modelling the ear itself
If you ask me, ear is the easiest part in the entire human body to model. It won't be rigged or animated. Often it doesn't even show very well. And most importantly, it hardly ever affects a woman's attractiveness. As long as the border edge count is in control, you can just let your imagination run wild. I had to watch several videos to get the nose right. But I never bothered watching any ear modelling videos. I just do whatever comes to mind
So, how is it? Good? Bad? Average?
If you ask me, ear is the easiest part in the entire human body to model. It won't be rigged or animated. Often it doesn't even show very well. And most importantly, it hardly ever affects a woman's attractiveness. As long as the border edge count is in control, you can just let your imagination run wild. I had to watch several videos to get the nose right. But I never bothered watching any ear modelling videos. I just do whatever comes to mind
So, how is it? Good? Bad? Average?
My ill-maintained blog: http://visualdeceptions.info/blogger
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Human Head Experiment
Thanks for the thorough tutorial...
I'm tempted to use my moderator powers to try to split your last post from this thread and copy it over to the tutorial section as well... what do you think?
Looks like a good ear to me (but what do I know?)
How did you connect it to the rest of your head?
(BTW: In my own feeble attempts at human head modeling I always found the ear the biggest hassle
and the temptation to unrealistically cover it with lots of hair very big... Hence my original question )
I'm tempted to use my moderator powers to try to split your last post from this thread and copy it over to the tutorial section as well... what do you think?
Looks like a good ear to me (but what do I know?)
How did you connect it to the rest of your head?
(BTW: In my own feeble attempts at human head modeling I always found the ear the biggest hassle
and the temptation to unrealistically cover it with lots of hair very big... Hence my original question )
Stay safe, sane & healthy!
- shushens
- Posts: 192
- Joined: 13 Jun 2009, 07:34
- Skype: shushens
- Location: Paderborn, Germany
- Contact:
Re: Human Head Experiment
I haven't attached it yet. Will attempt it now.
I don't know the first thing about hair styling. I am hoping one of you guys would post some screenshots on how to create stylized hair.
Perhaps it is possible to do a hairstyle like Iva in the photo?
About the tutorial thing, it would be an honour, Hirazi!
But since I am a n00b too, do it as your own risk LOL
Anatomical modelling is always tricky. Some would say there are too many polys. Some would say there are too few in certain places. Some would say all polygons are not square-ish. Some would say there should be no diamonds. No triangles, no n-gons, and on and on and on.
That is why I usually refrain from posting in such detail. Why would I spend lots of hours to fix it if it is working fine and giving me no trouble?
But since in case of a human head, attractiveness is a huge factor, I gotta learn this from you guys
I don't know the first thing about hair styling. I am hoping one of you guys would post some screenshots on how to create stylized hair.
Perhaps it is possible to do a hairstyle like Iva in the photo?
About the tutorial thing, it would be an honour, Hirazi!
But since I am a n00b too, do it as your own risk LOL
Anatomical modelling is always tricky. Some would say there are too many polys. Some would say there are too few in certain places. Some would say all polygons are not square-ish. Some would say there should be no diamonds. No triangles, no n-gons, and on and on and on.
That is why I usually refrain from posting in such detail. Why would I spend lots of hours to fix it if it is working fine and giving me no trouble?
But since in case of a human head, attractiveness is a huge factor, I gotta learn this from you guys
Last edited by shushens on 05 Mar 2010, 09:59, edited 1 time in total.
My ill-maintained blog: http://visualdeceptions.info/blogger
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Human Head Experiment
Everything I do in this community, I do at my own risk!!!
I'll look into it, haven't tried this yet (detaching a single post!), so it might go horribly wrong...
It is done... (I had to use "brute force", copying the whole thread and deleting the unwanted other posts, but hey it got the job done...)
I'll look into it, haven't tried this yet (detaching a single post!), so it might go horribly wrong...
It is done... (I had to use "brute force", copying the whole thread and deleting the unwanted other posts, but hey it got the job done...)
Stay safe, sane & healthy!
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