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 Post subject: Rolex WIP
PostPosted: 15 Jun 2009, 13:35 
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Joined: 14 Jun 2009, 15:40
Posts: 1
Hi.
Here one of my "WIP" works. Reference was an image on Rolex.com.
Modeling/Texturing Time: ca. 8h. When i have more time, i will finish it (modeling the clockwork etc.),


Image

Image

Image

Image

The last image is 3D too. I have animated only one part of the clock with a bend operator. Particles are 3D. Little bit glow in AE.


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 Post subject: Re: My WIP.
PostPosted: 15 Jun 2009, 23:27 
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Joined: 07 Jun 2009, 12:30
Posts: 172
Nice work, keep it up :)


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 Post subject: Re: Rolex WIP
PostPosted: 15 Jun 2009, 23:54 
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Joined: 04 Jun 2009, 17:06
Posts: 128
Cool stuff. I especially like the shader of the ring around the timedisplay. The material of the bracelet however still could use some work in my opinion.

btw. renamed your topic hope you don't mind, try avoiding topics like "my WIP" or "my awesome new shader" ;)


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 Post subject: Re: Rolex WIP
PostPosted: 17 Jun 2009, 17:29 
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Joined: 04 Jun 2009, 11:27
Posts: 3
sorry cant write anything good on this.
shader look very plastic (and not even believable plastic), doesnt feel like metal at all.
just take a look at the picture:
Image

metal is getting its looks by fresnel reflections and brushed speculars.

the wristband is too thin


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 Post subject: Re: Rolex WIP
PostPosted: 17 Jun 2009, 20:24 
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Joined: 08 Jun 2009, 22:45
Posts: 177
Location: tehran-iran
sekow wrote:
....
metal is getting its looks by fresnel reflections and brushed speculars.
the wristband is too thin

i thinks these are great lessons in real look shading shining metals..!!
thanks sekow.!


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