MAZ-537

Comments on work in progress
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Grubber
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MAZ-537

Post by Grubber » 04 Jan 2016, 19:42

Hello,

This is a lowpoly model of MAZ-537 I am working on. Will do the UV now.

https://skfb.ly/JKEZ


Any comments are welcome.
Cheers

Moderator edit: as a "proof of concept", I embedded the content using our new experimental "sketchfab" tags - HB

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Draise
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Re: MAZ-537

Post by Draise » 04 Jan 2016, 22:40

Nice, can't wait to see it shaded. Your other stuff on Sketchfab is also nice.

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Hirazi Blue
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Re: MAZ-537

Post by Hirazi Blue » 05 Jan 2016, 15:24

Looks very nice and it inspired us to introduce a new bbcode:

Code: Select all

[sketchfab]Model id[/sketchfab]
The following results in the embedding demonstrated in the OP:

Code: Select all

[sketchfab]f463d44474714c0c8abc3b09a3298e40[/sketchfab]
;)
...

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Grubber
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Re: MAZ-537

Post by Grubber » 05 Jan 2016, 16:09

Thank you for comments.
And thanks for sketchfab bbcode :)

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Grubber
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Re: MAZ-537

Post by Grubber » 20 Mar 2018, 22:18

Hello all,

Picked up old project. Highpoly is done. Now onto baking maps.
Image
Image
Image
Image

Cheers

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mc_axe
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Re: MAZ-537

Post by mc_axe » 21 Mar 2018, 19:03

:-bd nice update, this is going to be awesome with some good textures

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Grubber
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Re: MAZ-537

Post by Grubber » 07 Apr 2018, 23:41

mc_axe wrote:
21 Mar 2018, 19:03
:-bd nice update, this is going to be awesome with some good textures
Thank you mate!

I have baked maps, and am ready to texture :)
Image

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Draise
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Re: MAZ-537

Post by Draise » 08 Apr 2018, 05:00

The ammount of detail is amazing. Love how credible the model is looking.

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Grubber
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Re: MAZ-537

Post by Grubber » 07 Sep 2018, 08:17

Hello all,
Started texturing this beast :)
Image

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Grubber
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Re: MAZ-537

Post by Grubber » 19 Sep 2018, 20:31

Considering it done, unless someone has some comments :)
Image
Image
Image

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rray
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Re: MAZ-537

Post by rray » 21 Sep 2018, 11:14

Approved ;) Are the renders low poly with baked normals? Hard to tell the difference
"as a maya discussion grows longer, the probability of a suggestion involving deleting the preferences approaches one"

softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

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Grubber
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Re: MAZ-537

Post by Grubber » 21 Sep 2018, 16:03

rray wrote:
21 Sep 2018, 11:14
Approved ;) Are the renders low poly with baked normals? Hard to tell the difference
Thank you! :) These are rendered in Marmoset Toolbag, so yes, lowpoly with baked normal maps.

Meanwhile I decided to work on the textures a bit more:
Image
Image
Image

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mc_axe
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Re: MAZ-537

Post by mc_axe » 24 Sep 2018, 17:59

Hey man congrats! The work on the bumpers i just noticed :o,i love the detail on the glass.
Looks ready to carry something really bad @$$

If you want you could add a few more stamps (smaller white numbers) with the ids of the vehicle & unit printed here and there cause it lacks a main plate.
And maybe make the existing white paint a litl bit more white, so it is visible from furhter away.
Either way i like it.