an ordinary story
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Re: an ordinary story
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- Posts: 304
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Re: an ordinary story
i started another one as well^^
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- Joined: 16 Feb 2010, 14:18
Re: an ordinary story
worked a bit more with this one^^
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Re: an ordinary story
here's some more test renders
- Hirazi Blue
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Re: an ordinary story
Looking good.
Only the headlight on the blue one might need some more work IMHO to be a little more convincing... ;)
Only the headlight on the blue one might need some more work IMHO to be a little more convincing... ;)
Stay safe, sane & healthy!
Re: an ordinary story
That's an amazing amount of work you've put into this so far. Nice to see it progressing!
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Re: an ordinary story
thanks a lot both of you
the headlight is just a constant diffuse shader,thats the only quick solution i could think of
you may want to share a better solution to use in the future though, if you feel like it
also those are just tests, im playing a bit^^
(also i have to study how lights work,will see XD)
anyway backto modeling now
here's the progress on garaiya
exterior mesh is almost there,i have to smooth it,in some places its a bit bumpy
and add some details^^
the headlight is just a constant diffuse shader,thats the only quick solution i could think of
you may want to share a better solution to use in the future though, if you feel like it
also those are just tests, im playing a bit^^
(also i have to study how lights work,will see XD)
anyway backto modeling now
here's the progress on garaiya
exterior mesh is almost there,i have to smooth it,in some places its a bit bumpy
and add some details^^
Last edited by shadow_ex_ on 27 Feb 2011, 05:26, edited 1 time in total.
Re: an ordinary story
A quick solution might be to get a photo texture of a similar headlight, map it on there and make it partly transparent.the headlight is just a constant diffuse shader,thats the only quick solution i could think of
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Re: an ordinary story
that will be done eventually ,those will also be used as a mod to a simracing game
its a trade off,i will have to do interiors,instead of texturing the cars
and everyones happy
its a trade off,i will have to do interiors,instead of texturing the cars
and everyones happy
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- Joined: 16 Feb 2010, 14:18
Re: an ordinary story
im done for today,time to rest a bit
some stuff needs fixing
idk if the face is right yet
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Re: an ordinary story
only some minor connections needed and interior
Re: an ordinary story
The modeling is looking nice. Quick question...are your shaders/materials just pre-finals right now, or are those what you are going with?
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Re: an ordinary story
no im just testing^^
i need a lot of work for the finals
the only one i worked materials a bit, is supra (the blue car)
the others are just defaults ;)
good news for me is that i don't have to do new cars,i just have to finish what i've started
well there is still a lot of work^^
then i will move on to create the last city that is missing,and some interiors i need
then rig the characters,blah blah...
small update
i need a lot of work for the finals
the only one i worked materials a bit, is supra (the blue car)
the others are just defaults ;)
good news for me is that i don't have to do new cars,i just have to finish what i've started
well there is still a lot of work^^
then i will move on to create the last city that is missing,and some interiors i need
then rig the characters,blah blah...
small update
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- Joined: 16 Feb 2010, 14:18
Re: an ordinary story
hello^^
here's some more
working on those 2 here and there
here's some more
working on those 2 here and there
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