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 Post subject: End of the World.
PostPosted: 14 Jan 2012, 06:23 
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Joined: 21 Aug 2011, 17:41
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Location: Budapest
Hey, you want to destroy a city. For the moment the item is ready to bomb and then tear apart a couple of buildings as well. A bomb made ​​em fluid4 plugin. Great for the plugin. Continue soon.


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 Post subject: Re: End of the World.
PostPosted: 14 Jan 2012, 16:15 
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Joined: 21 Jul 2010, 00:33
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Looking nice. Would you mind posting a shot of the ICE tree? And maybe a little video of the effect?

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 Post subject: Re: End of the World.
PostPosted: 16 Jan 2012, 12:11 
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Hi, I make a pic later, and can be slow motion animation. Succeeded nicely set up the volume shaders and fast rendering. I hope you will get see.

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 Post subject: Re: End of the World.
PostPosted: 16 Jan 2012, 18:37 
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looks preaty good !


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 Post subject: Re: End of the World.
PostPosted: 03 Feb 2012, 15:19 
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Super_Slow_Motion_Simulation_Previz
There are other things too, so things go more slowly




Ice Nuclear Bomb
http://www.youtube.com/embed/BOxrdVXQ_-g

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 Post subject: Re: End of the World.
PostPosted: 04 Feb 2012, 10:05 
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Joined: 21 Aug 2011, 17:41
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Guys how to improve this?? Everything has been tried. BA_Shader...


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 Post subject: Re: End of the World.
PostPosted: 04 Feb 2012, 14:40 
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you could:

(1) not use any fractal in density, just use a LOT of particles... or
(2) you could use a mix or something in density and get a attribute from your particles as the weight for the mix... the same attribute used to switch inbetween fire and waste... (I dont know if that is clear enough, but Im not in front of SI right now to send any screengrabs)

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 Post subject: Re: End of the World.
PostPosted: 04 Feb 2012, 23:42 
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Ok, some images so I sound more convincing... Im getting a custom attribute into my render tree... As that scalar value is closer to 0 it falls toward the particle shaper, as values get closer to 1 it falls to regular round shape.

You could use some scalar math nodes to build a mixer and not have to convert values to color, but Ill leave that up to you ;)


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 Post subject: Re: End of the World.
PostPosted: 05 Feb 2012, 01:16 
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Thx Gustavo, I do not understand why mix the alpha two point clouds? I need to work on it.


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 Post subject: Re: End of the World.
PostPosted: 06 Feb 2012, 18:16 
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Just a test, smoke is not good, seems to be foam. Otherwise it is 100 frames in 4 seconds for 20 seconds in slow motion.


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