Spin Ninja - Game Promo
- xsi_fanatic
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Spin Ninja - Game Promo
Hello Softies !
I just published my first game on Google Play, and here's the Promo Video.
All done in Softimage and rendered with Redshift.
Enjoy ! ^_^
I just published my first game on Google Play, and here's the Promo Video.
All done in Softimage and rendered with Redshift.
Enjoy ! ^_^
Re: Spin Ninja - Game Promo
Ha!
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides
-Thucydides
- Daniel Brassard
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- Location: St. Thomas, Ontario
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Re: Spin Ninja - Game Promo
Nice game, nice concept. Funny advert.
Good luck Sense!
Good luck Sense!
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
- xsi_fanatic
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Re: Spin Ninja - Game Promo
Hahaha ! Thank you ^_^Daniel Brassard wrote:Nice game, nice concept. Funny advert.
Good luck Sense!
A rating on Google Play would be much appreciated !
- Daniel Brassard
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Re: Spin Ninja - Game Promo
Rated.
The quality of the graphic is very good. The game is simple to pick up and addictive. The game mechanics work well on my Android phone, smooth animation, good sound effects.
For a first game on Google play, Well done. And free, Sweet!
Suggestions for the next iteration,
* Add various ninja weapons such as stars, blow darts, grappling hooks, ninja bombs ... or rubber chicken (maybe). Each weapon could have a multiplier that, if you succeed, multiply the points of the target with the weapon multiplier.
* The target could be randomized a bit in size as the user reach higher level. Each size could have a different point ratio
* For higher level, the number of time you are allowed to hit the master ninja could be reduced
* The ninja get a bit more angry if you hit him more than once in a row, still keeping it cleaned for young children obviously.
* For some level you could have a timed challenge, say 10 knifes to hit the targets in 7 seconds. The targets have various sizes and points. You get the points for every successful hit, deducted points if you hit the ninja.
* Do you have limited number of weapons in your arsenal? If yes, showing what is left of your arsenal inventory in the UI would be helpful. A way to gain more weapons would add to the user experience, allowing them to reach higher level of ninja goodness.
* You could have goals oriented goodness based on the points a user would get (novice, yellow belt, orange belt, green belt, etc.) You could do that by comparing the rate of hit or high point count versus total throws, at 0% you are a rubber chicken, greater than 0% but below 10% your are a white belt (novice), 10 to 20% you are a yellow belt, 20 to 30% an orange belt, etc.
Cheers and good luck.
The quality of the graphic is very good. The game is simple to pick up and addictive. The game mechanics work well on my Android phone, smooth animation, good sound effects.
For a first game on Google play, Well done. And free, Sweet!
Suggestions for the next iteration,
* Add various ninja weapons such as stars, blow darts, grappling hooks, ninja bombs ... or rubber chicken (maybe). Each weapon could have a multiplier that, if you succeed, multiply the points of the target with the weapon multiplier.
* The target could be randomized a bit in size as the user reach higher level. Each size could have a different point ratio
* For higher level, the number of time you are allowed to hit the master ninja could be reduced
* The ninja get a bit more angry if you hit him more than once in a row, still keeping it cleaned for young children obviously.
* For some level you could have a timed challenge, say 10 knifes to hit the targets in 7 seconds. The targets have various sizes and points. You get the points for every successful hit, deducted points if you hit the ninja.
* Do you have limited number of weapons in your arsenal? If yes, showing what is left of your arsenal inventory in the UI would be helpful. A way to gain more weapons would add to the user experience, allowing them to reach higher level of ninja goodness.
* You could have goals oriented goodness based on the points a user would get (novice, yellow belt, orange belt, green belt, etc.) You could do that by comparing the rate of hit or high point count versus total throws, at 0% you are a rubber chicken, greater than 0% but below 10% your are a white belt (novice), 10 to 20% you are a yellow belt, 20 to 30% an orange belt, etc.
Cheers and good luck.
Last edited by Daniel Brassard on 22 Sep 2016, 22:10, edited 7 times in total.
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
Re: Spin Ninja - Game Promo
Congrats on completing your game and great promo! I will have to check it out. Best of luck to you and I hope it works out well for you too!
Co-Founder/Co-Owner 2GMG (2 Guys Making Games)
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- xsi_fanatic
- Posts: 283
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Re: Spin Ninja - Game Promo
Thanks Daniel, I appreciate your feedback. Actually you're not the first to suggest those features, especially with limiting the amount of knives. I'm definitely taking it into consideration, along with your other comments.Daniel Brassard wrote:Rated.
The quality of the graphic is very good. The game is simple to pick up and addictive. The game mechanics work well on my Android phone, smooth animation, good sound effects.
For a first game on Google play, Well done. And free, Sweet!
Suggestions for the next iteration,
* Add various ninja weapons such as stars, blow darts, grappling hooks, ninja bombs ... or rubber chicken (maybe). Each weapon could have a multiplier that, if you succeed, multiply the points of the target with the weapon multiplier.
* The target could be randomized a bit in size as the user reach higher level. Each size could have a different point ratio
* For higher level, the number of time you are allowed to hit the master ninja could be reduced
* The ninja get a bit more angry if you hit him more than once in a row, still keeping it cleaned for young children obviously.
* For some level you could have a timed challenge, say 10 knifes to hit the targets in 7 seconds. The targets have various sizes and points. You get the points for every successful hit, deducted points if you hit the ninja.
* Do you have limited number of weapons in your arsenal? If yes, showing what is left of your arsenal inventory in the UI would be helpful. A way to gain more weapons would add to the user experience, allowing them to reach higher level of ninja goodness.
* You could have goals oriented goodness based on the points a user would get (novice, yellow belt, orange belt, green belt, etc.) You could do that by comparing the rate of hit or high point count versus total throws, at 0% you are a rubber chicken, greater than 0% but below 10% your are a white belt (novice), 10 to 20% you are a yellow belt, 20 to 30% an orange belt, etc.
Cheers and good luck.
-Jason
- xsi_fanatic
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Re: Spin Ninja - Game Promo
Thanks man ! Be sure to rate, like, comment and share !Rez007 wrote:Congrats on completing your game and great promo! I will have to check it out. Best of luck to you and I hope it works out well for you too!
Enjoy !
- sirdavid32
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Re: Spin Ninja - Game Promo
Reviewed and enjoyed! Cheers!
Yes, it is addictive.
Great game mechanics.
Best regards!
Yes, it is addictive.
Great game mechanics.
Best regards!
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Re: Spin Ninja - Game Promo
Ah! I should play this one. What game engine did you use? Mind I ask?
- xsi_fanatic
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Re: Spin Ninja - Game Promo
Thank you Sir ! The game is still in its infancy. I do plan to add more elements and content to it once I get enough feedback, which will give me a better sense of direction.sirdavid32 wrote:Reviewed and enjoyed! Cheers!
Yes, it is addictive.
Great game mechanics.
Best regards!
- xsi_fanatic
- Posts: 283
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Re: Spin Ninja - Game Promo
I used Unity.Draise wrote:Ah! I should play this one. What game engine did you use? Mind I ask?
Please give a rating and feedback. Honesty is more appreciated, if you feel the game is lacking in anything, make mention of it.
Cheers
Jason
- Hirazi Blue
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- xsi_fanatic
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Re: Spin Ninja - Game Promo
Will do so when time permits. I got a ton of work to finish atm.Hirazi Blue wrote:A detailed "making of" would be nice... ;)
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