I'm looking for someone who can solve a problem for me - I need it done fast and hopefully someone can jump on this quick.
Following image explains the basic idea:
The band needs to be elastic so that I can stretch to whatever height/length.
The band needs to match the shape of whatever it is touching. The image shows a band wrapping a box and that's on the simpler end of the scale. The true challenge is to match the shape of something more complex - lets way an elephants back - an animated elephant on top of that.
The setup must be flexible enough to use in different scenarios.
Send me a PM along with few words about how you plan on solving this, how long it will take and your price.
I can provide more information in PM but by description pretty much sums it up.
I'm on SI 2013 and need this ASAP.
Thanks,
Elastic band rig
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Re: Elastic band rig
So what was the solution, mind I ask?
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- Daniel Brassard
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Re: Elastic band rig
Let me guess - ICE Syflex or Bullet physics implementation?
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- csaez
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Re: Elastic band rig
Or a simple raycast + manual offset controls as animation rig and a layer of simulation on top
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Re: Elastic band rig
Yes, pretty much something like that (and using Syflex). Not something I'd be able to come up with within a reasonable amount of time.
Re: Elastic band rig
In the end Ice is used to calculate point positions with a basic raycast and interpolated arrays which then is used for a curve which is then simulated with syflex to achieve better collisions.
Real Mesh Collision Detection and Handling through Ice is still quite complex I guess and Syflex is the easier solution to handle this. Raycast didnt work for me for more or less a simple reason: in which direction u gonna cast the ray ?
Real Mesh Collision Detection and Handling through Ice is still quite complex I guess and Syflex is the easier solution to handle this. Raycast didnt work for me for more or less a simple reason: in which direction u gonna cast the ray ?
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