Stacks
The Ups.
- Just double click an operator directly from the explorer to inspect it
Reordering of operations through the stack is easier
You can always go in ICETree mode and customize it yourself
- No multiple Roots (for having different point generation and modification inside the same object)
User might have a simplified vision of things and miss oportunity of greater customization
The Ups
- You are always working inside the place where you can customize the effect the most
Separate multiple points generation and modification with a Root node
It is really the default way to work with point clouds in SI this days
- Reordering is not that great
Do you see yourself more as an artsy or techy guy?
Would you rather interect with Motion Graphic tools inside Softimage through regular operators or ICETrees? (I've posted a pic of both options)
Ps: Im leaning towards the stack approach