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 Post subject: Draw Bones Inside Mesh
PostPosted: 04 May 2012, 01:15 
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Joined: 24 Sep 2010, 18:28
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Quick one-day prototype. Inspired by Cesar Saez’s Bone Sketching tool. Select desired mesh and click on Animate -> Skeleton -> Draw Bones Inside Mesh menu. You can quickly choose prefix name and color for the chain which will be drawn. Here is an example video, it's slightly speeded up, the total set up time was 5 minutes:



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DrawBonesInsideMesh.rar [4.02 KiB]
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 Post subject: Re: Draw Bones Inside Mesh
PostPosted: 04 May 2012, 03:27 
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Joined: 27 Aug 2010, 22:25
Posts: 327
That looks great!


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 Post subject: Re: Draw Bones Inside Mesh
PostPosted: 04 May 2012, 04:46 
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Joined: 08 Jul 2009, 05:16
Posts: 114
looks great, while its not necessary it looks like a great custom tool sdk project too. just for better visualization.


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 Post subject: Re: Draw Bones Inside Mesh
PostPosted: 04 May 2012, 09:07 
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Joined: 24 Sep 2010, 18:28
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Pooby wrote:
That looks great!

Thanks, Paul!

scaron wrote:
looks great, while its not necessary it looks like a great custom tool sdk project too. just for better visualization.

Thanks, Steve, I appreciate that! But actually there is no greatness in stuff that I'm doing now, since I'm not trying to do them complicated

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 Post subject: Re: Draw Bones Inside Mesh
PostPosted: 11 May 2012, 17:46 
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Joined: 04 Feb 2011, 18:45
Posts: 45
This is very cool - makes quickly posing characters a breeze. Thanks!


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 Post subject: Re: Draw Bones Inside Mesh
PostPosted: 17 Jun 2012, 19:05 
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Joined: 06 May 2012, 05:58
Posts: 36
Hmmmm - I've been trying to get this to work with 2013 and 2012 and got the same error. I would enter the pickPosition session and the position i picked would not be where the bone or root ended up. In some cases, it would be outside the mesh and come back to the origin, in other cases it would twist back on itself.

:((


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 Post subject: Re: Draw Bones Inside Mesh
PostPosted: 17 Jun 2012, 20:09 
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Joined: 24 Sep 2010, 18:28
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The code and compound are open, you or someone can fix it or make own based on it.

I don't have any desire make stuff for softimage anymore, sorry.

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 Post subject: Re: Draw Bones Inside Mesh
PostPosted: 18 Jun 2012, 10:29 
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Joined: 09 Jul 2009, 08:59
Posts: 867
Location: Close to The Hague, Netherlands
May I ask why?

Is it a personal thing, is the SDK too limited, are we too obnoxious... ;)

Would like to hear your reason for this decision.

rob

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 Post subject: Re: Draw Bones Inside Mesh
PostPosted: 19 Jun 2012, 05:11 
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Good question, would like to know also.


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 Post subject: Re: Draw Bones Inside Mesh
PostPosted: 20 Jun 2012, 14:45 
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