SaveRewind

Post Reply
User avatar
rray
Moderator
Posts: 1774
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

SaveRewind

Post by rray » 20 Oct 2010, 16:50

Rewinds your scene before saving (prevent lengthy simulation when reloading) 8-x
Attachments
SaveRewind.zip
(1.52 KiB) Downloaded 180 times
softimage resources section updated Jan 5th 2024

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: SaveRewind

Post by origin » 20 Oct 2010, 19:32

lol best addon ever!
I was about to bind ctrl+s to script that does 1) goto frame 1 2) save.

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: SaveRewind

Post by Hirazi Blue » 20 Oct 2010, 19:47

Another powerful little event that should have been added to the main functionality "long ago". :-bd
You should start a company "SaveRewind Technologies" and try to sell it to Autodesk... :D
Stay safe, sane & healthy!

User avatar
rray
Moderator
Posts: 1774
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: SaveRewind

Post by rray » 20 Oct 2010, 20:39

Thanks :D good business consultation xD $-)
softimage resources section updated Jan 5th 2024

User avatar
bottleofram
Posts: 355
Joined: 17 Aug 2010, 11:21

Re: SaveRewind

Post by bottleofram » 18 Mar 2012, 07:48

Hi rray,

Sorry to bother you, but would it be possible to make this work with "save as" function as well?

Thanks

Great plugin btw, saved me a lot of time

User avatar
rray
Moderator
Posts: 1774
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: SaveRewind

Post by rray » 18 Mar 2012, 13:02

Good idea bottleofram, I'll post the updated addon here tomorrow.
softimage resources section updated Jan 5th 2024

User avatar
rray
Moderator
Posts: 1774
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: SaveRewind

Post by rray » 19 Mar 2012, 14:42

Attachment in 1st post is updated, now responds to Save + SaveAs events.
softimage resources section updated Jan 5th 2024

User avatar
bottleofram
Posts: 355
Joined: 17 Aug 2010, 11:21

Re: SaveRewind

Post by bottleofram » 19 Mar 2012, 22:21

Thank you.

This should definitely be there by default... :D



Btw, if someone is wondering why its not working at times, rray has made it so it doesnt bother you if there are less than 10k particles. In case you are like me and working with strands on a mediocre machine, you might wanna lower that down (line 32) ;)


Cheers

Post Reply

Who is online

Users browsing this forum: No registered users and 33 guests