FESRetopo - retopology tool for Softimage
Plugins linking to this thread: (hide)
UV Packer for Softimage
last updated March 2021 — This is connector between Softimage and standalone UV Packer application
for Blender
This addon works in the same way as addon for Blender. It contains from two parts. The main part is standalone application UV-Packer-Blender.exe This application can be freely downloaded from the official site. The second part of the addon is connector between Softimage and this standalone application. This connector gets a data from objects inside Softimage, pass this data into application, wait the answer and then apply changes to objects inside Softimage.
For more information, see the download page linked below.
download: UVPacker_for_Softimage_0_91.xsiaddon
This addon works in the same way as addon for Blender. It contains from two parts. The main part is standalone application UV-Packer-Blender.exe This application can be freely downloaded from the official site. The second part of the addon is connector between Softimage and this standalone application. This connector gets a data from objects inside Softimage, pass this data into application, wait the answer and then apply changes to objects inside Softimage.
For more information, see the download page linked below.
download: UVPacker_for_Softimage_0_91.xsiaddon
download page: https://ssoftadd.github.io/uvPackerPage.html / all of Shekn's plugins / author on vimeo / si-community thread
FESRetopo
updated to 0.75, information about update can be found here — A retopology/remesh tool built with the Fabric Engine - meaning it will run
in other applications like Maya and Houdini as well. Note that it's using a Softimage
specific initialization plugin (installed in Create > Polygon Mesh > FESRetopo), so
in other applications it would have to be initialized manually.
Shekn's description from the si-community thread: There are three parameters: Reference - The path to the hi-poly file. Hide reference - when checked, the hi-poly reference is not drawn in the viewport. Hide HUD - when checked, edges and points are not drawn in viewport in case the splice manipulator is disabled (for example, when rotating the camera).
In fact, the global purpose of this tool is to build the analogue of Topogun for Softimage and take the retopology process of some small models inside one 3d-program without import-export actions.
An interesting timelapse is available on his Angel07's channel: Ear retopology sample, as well as installation instructions: FESRetopo tool.
local backup: FESRetopo 0.75.zip
Shekn's description from the si-community thread: There are three parameters: Reference - The path to the hi-poly file. Hide reference - when checked, the hi-poly reference is not drawn in the viewport. Hide HUD - when checked, edges and points are not drawn in viewport in case the splice manipulator is disabled (for example, when rotating the camera).
In fact, the global purpose of this tool is to build the analogue of Topogun for Softimage and take the retopology process of some small models inside one 3d-program without import-export actions.
An interesting timelapse is available on his Angel07's channel: Ear retopology sample, as well as installation instructions: FESRetopo tool.
local backup: FESRetopo 0.75.zip
S-remesher
last updated November 2019 — A retopology tool built that will create a quad remesh of the selected object.
This addon implement two open-source algorithms for remeshing of polygon mesh objects:
Instant Meshes and QuadriFlow.
For installation instructions, see the download page.
For installation instructions, see the download page.
download page: https://ssoftadd.github.io/sRemesherPage.html / all of Shekn's plugins / author on vimeo / si-community thread
Quad remesher
last updated July 2021 — A retopology tool built that will create a quad remesh of the selected object.
See the download page for more information.
See the download page for more information.
download page: https://ssoftadd.github.io/quadRemeshPage.html / all of Shekn's plugins / author on vimeo / si-community thread
FESRetopo - retopology tool for Softimage
Quick start video:
Link for download: https://dl.dropboxusercontent.com/u/114 ... %200.7.zip
Link to post with last release data: http://www.si-community.com/community/v ... 105#p52105
Some description: this is retopology tool for Softimage, It based on FabricEngine, so it should be installed too. May be the tool will work with old versions, but current 1.15.x is recommended. The core of FESRetopo consists from splice-operator and some extensions. So, it can be used also in Maya. For Softimage I additionally create some python script for automatically execution. So, after installation you will obtain item "FESRetopo" in Create - Poly. Mesh section
There are three parameters:
Reference - path to hi-poly file
Hide reference - when it checked, then the hi-poly reference is not drawing in the viewport
Hide HUD - when it checked, then edges and points are not drawing in viewoprt in the case of splice manipulator is disabled (for example, when rotate the camera).
In fact the global purpose of this tool is to build the analogue of Topogun for Softimage and take retopology process of some small models inside one 3d-progarm without import-export actions.
Link for download: https://dl.dropboxusercontent.com/u/114 ... %200.7.zip
Link to post with last release data: http://www.si-community.com/community/v ... 105#p52105
Some description: this is retopology tool for Softimage, It based on FabricEngine, so it should be installed too. May be the tool will work with old versions, but current 1.15.x is recommended. The core of FESRetopo consists from splice-operator and some extensions. So, it can be used also in Maya. For Softimage I additionally create some python script for automatically execution. So, after installation you will obtain item "FESRetopo" in Create - Poly. Mesh section
There are three parameters:
Reference - path to hi-poly file
Hide reference - when it checked, then the hi-poly reference is not drawing in the viewport
Hide HUD - when it checked, then edges and points are not drawing in viewoprt in the case of splice manipulator is disabled (for example, when rotate the camera).
In fact the global purpose of this tool is to build the analogue of Topogun for Softimage and take retopology process of some small models inside one 3d-progarm without import-export actions.
Last edited by Angel 07 on 31 Aug 2015, 03:44, edited 5 times in total.
Re: FESRetopo - retopology tool for Softimage
ha! Just yesterday i was thinking about retopo in Softimage!
The idea was to create retopo based on weight map.
-paint low-poly wire to weight map
-emit particles base on weight map
-poligonize them
-apply relax deformer to smooth down this blobbed net to a wire.
-remove doubles
-dissolve vertices with 2 edges connected.
-fill wire with polys (dont know if SI can do this, but was intended to export resulting wire to blender , which does)
This gives pretty good results, but painting weights on a dense mesh is no fun in softimage
The idea was to create retopo based on weight map.
-paint low-poly wire to weight map
-emit particles base on weight map
-poligonize them
-apply relax deformer to smooth down this blobbed net to a wire.
-remove doubles
-dissolve vertices with 2 edges connected.
-fill wire with polys (dont know if SI can do this, but was intended to export resulting wire to blender , which does)
This gives pretty good results, but painting weights on a dense mesh is no fun in softimage
Re: FESRetopo - retopology tool for Softimage
I dont have splice installed, but there is alot of code in KL files. I think same functionality in SI C++ API would be like 5 times shorted. Hope most of those kernel language commands were generated automatically base on a few visual nodes
Anyway, great plugin, and can be used in Maya also. Just to much code... Bad Fabric Engine, bad!
Anyway, great plugin, and can be used in Maya also. Just to much code... Bad Fabric Engine, bad!
Re: FESRetopo - retopology tool for Softimage
Make some improvements, and now it works much faster.
And yes, if try to write the same tool in c++ API of Softimage, then the number of lines in code will be the same (more or less). The main part of this code belongs to logic and does not depend on Softimage API or FabricEngine API.
And yes, if try to write the same tool in c++ API of Softimage, then the number of lines in code will be the same (more or less). The main part of this code belongs to logic and does not depend on Softimage API or FabricEngine API.
- Attachments
-
- FESRetopo 0.5.1.zip
- (84.36 KiB) Downloaded 314 times
Re: FESRetopo - retopology tool for Softimage
Very nice. Thanks Angel.
Re: FESRetopo - retopology tool for Softimage
Thanks a lot
Re: FESRetopo - retopology tool for Softimage
Great - thanks for sharing the source code also.
softimage resources section updated Jan 5th 2024
Re: FESRetopo - retopology tool for Softimage
The next 0.7 version update.
Download: https://dl.dropboxusercontent.com/u/114 ... %200.7.zip
Some sample videos:
1. The process of sphere retopology. All new tools used.
2. More complicated case of the eye area.
3. Ear.
Whats new. The most important - new three tools:
1. Edge tool. Allow to create an edge between two points. Also allow to extrude an edge and form a 4-sided polygon. Convenient to create polygon loops.
2. Move brush. Simple move points.
3. Relax brush. Smooth the wire.
Also there is a short manual in the archive with pictures and descriptions of tools.
And yes, all done for Fabric Engine 1.15.3.
Download: https://dl.dropboxusercontent.com/u/114 ... %200.7.zip
Some sample videos:
1. The process of sphere retopology. All new tools used.
2. More complicated case of the eye area.
3. Ear.
Whats new. The most important - new three tools:
1. Edge tool. Allow to create an edge between two points. Also allow to extrude an edge and form a 4-sided polygon. Convenient to create polygon loops.
2. Move brush. Simple move points.
3. Relax brush. Smooth the wire.
Also there is a short manual in the archive with pictures and descriptions of tools.
And yes, all done for Fabric Engine 1.15.3.
Last edited by Angel 07 on 31 Aug 2015, 03:43, edited 1 time in total.
-
- Posts: 151
- Joined: 30 Nov 2010, 19:56
- Location: Tennessee
- Contact:
Re: FESRetopo - retopology tool for Softimage
THAT is really cool!
Re: FESRetopo - retopology tool for Softimage
Very cool! Love that relax tool
Definitely will have a go with this.
Thanks for sharing!
Definitely will have a go with this.
Thanks for sharing!
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: FESRetopo - retopology tool for Softimage
Thanks a lot for sharing Angel 07
really appreciate it
really appreciate it
-
- Posts: 19
- Joined: 03 Nov 2013, 07:02
Re: FESRetopo - retopology tool for Softimage
already said it. This tool have great potential.
Re: FESRetopo - retopology tool for Softimage
Great indeed,
And nice to see fairly complex Fabric things working in soft!
One of the recent Fabric clips (presented by Mr Mootz) shown a fabric genereated mesh deformed by a lattice, so at first glance it seems to play well with layered operators (most probably including ICE 'operators')
In any event Congratz and useful indeed! (in whatever app )
And nice to see fairly complex Fabric things working in soft!
One of the recent Fabric clips (presented by Mr Mootz) shown a fabric genereated mesh deformed by a lattice, so at first glance it seems to play well with layered operators (most probably including ICE 'operators')
In any event Congratz and useful indeed! (in whatever app )
Re: FESRetopo - retopology tool for Softimage
Working great! Thank you so much for this tool. Its very exciting to see Fabric tools keeping the community alive.
Who is online
Users browsing this forum: No registered users and 33 guests