Classical texture blending with CAV
Posted: 20 Jun 2014, 22:55
Hi all,
One of my Maya user friend ask me if it was possible to assign textures only using CAV map's RGBA channels in Softimage and told me that Maya doesn't give control at per vertex level in shading networks so I create a simple one in Softimage. I hope it would be helpful who is in game development and want to see real-time response while painting.
One of my Maya user friend ask me if it was possible to assign textures only using CAV map's RGBA channels in Softimage and told me that Maya doesn't give control at per vertex level in shading networks so I create a simple one in Softimage. I hope it would be helpful who is in game development and want to see real-time response while painting.