Shell scripts

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Shell ScriptsAuthor: Constantine Tarasenkov
Some alternatives to the classic thickness plugins that work for special cases like irregular polygons. For usage details and downloads, see the si-community thread linked below.

local backup: shellscripts.zip

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iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Shell scripts

Post by iamVFX » 04 Feb 2012, 11:37

I had a gear base mesh (that was made with help of EssentialGeo plugin :-bd ) that I want to extrude with capped bottom and preserved UV.
Result of Apply Thickness and AI Thickness compounds does not makes me happy, so I wrote a simple script that duplicate and inverts polygons of the object, merges two object together, hides original meshes and shows extrude and merge property pages

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Extrude.rar
(552 Bytes) Downloaded 436 times
Last edited by iamVFX on 13 Oct 2012, 23:10, edited 2 times in total.

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Extrude script

Post by iamVFX » 04 Feb 2012, 12:20

Push version

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Push.rar
(1.52 KiB) Downloaded 435 times
Last edited by iamVFX on 13 Oct 2012, 23:11, edited 1 time in total.

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Extrude script

Post by iamVFX » 04 Feb 2012, 13:05

MoveNormal version

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MoveNormal.rar
(604 Bytes) Downloaded 414 times
Last edited by iamVFX on 13 Oct 2012, 23:11, edited 4 times in total.

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origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: Extrude script

Post by origin » 04 Feb 2012, 14:23

that's not a bug of movenormal but expected behavior when moving weird polygons along normals

anyway, I use this plugin for ages, I think it does same thing as your plugin

http://artifacts.sakura.ne.jp/sakanaya/ ... _thick.htm

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Shell scripts

Post by iamVFX » 04 Feb 2012, 14:48

origin wrote:anyway, I use this plugin for ages, I think it does same thing as your plugin

http://artifacts.sakura.ne.jp/sakanaya/ ... _thick.htm
Yes, it's doing the same thing that my Push script do, but Weld Edges op that Interactive Thickness use doesn't always work for me.

I'm curious why Move Normal do this weird stuff. Push and standard extrude scale works great for hollow cube from the video

(Moderator edit: after you renamed the thread, I renamed this last post also, that way all the next posts will have the new title and while the thread title shows up in the "Active Topics", the post title of the last post shows up on the "Index" page - HB)

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Shell scripts

Post by iamVFX » 18 Feb 2012, 13:42

A script that extract extruded polygons to another object. Should I parent them?

http://www.youtube.com/watch?v=ApsJcQD6TS8&hd=1
Attachments
ExtractExtrusion.rar
(655 Bytes) Downloaded 256 times

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