procedural textures vs bitmap and ram use?
Posted: 07 Jan 2011, 16:14
Hi,
Since Iray is coming to Softimage, (At least that what I hope) and most Quadro GPU's only have 1 to 2 GB RAM.
Are procedural textures lower in RAM consumption then bitmap textures and do they calculate faster?
Is there a way to display how much RAM the scene uses? (Besides ctrl+alt+delete)
Do you think it's a good idea to use procedural textures for background elements?
Can you build a decent character animation that fits into 1 to 2 GB RAM?
Thx
Since Iray is coming to Softimage, (At least that what I hope) and most Quadro GPU's only have 1 to 2 GB RAM.
Are procedural textures lower in RAM consumption then bitmap textures and do they calculate faster?
Is there a way to display how much RAM the scene uses? (Besides ctrl+alt+delete)
Do you think it's a good idea to use procedural textures for background elements?
Can you build a decent character animation that fits into 1 to 2 GB RAM?
Thx