procedural textures vs bitmap and ram use?

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curly
Posts: 77
Joined: 06 Oct 2010, 08:43

procedural textures vs bitmap and ram use?

Post by curly » 07 Jan 2011, 16:14

Hi,

Since Iray is coming to Softimage, (At least that what I hope) and most Quadro GPU's only have 1 to 2 GB RAM.

Are procedural textures lower in RAM consumption then bitmap textures and do they calculate faster?
Is there a way to display how much RAM the scene uses? (Besides ctrl+alt+delete)

Do you think it's a good idea to use procedural textures for background elements?
Can you build a decent character animation that fits into 1 to 2 GB RAM?

Thx

Zafar Iqbal
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Posts: 169
Joined: 26 Oct 2009, 10:04

Re: procedural textures vs bitmap and ram use?

Post by Zafar Iqbal » 12 Jan 2011, 14:08

curly wrote: Are procedural textures lower in RAM consumption then bitmap textures and do they calculate faster?
Procedurals require much less mem than bitmap textures, but they might render slower depending on how complex your rendertree is.
curly wrote: Is there a way to display how much RAM the scene uses? (Besides ctrl+alt+delete)
Taskmanager? :)
curly wrote: Do you think it's a good idea to use procedural textures for background elements?
I don't see why not - just be aware of any possible flickering in animation due to tiny detail in the texture. Can be easily fixed in the rendertree though.
curly wrote: Can you build a decent character animation that fits into 1 to 2 GB RAM?
Sure.
- Zafar Iqbal

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