Hirazi Blue wrote:My sincere thanks for understanding...
I may be experience an "off day"...
Maybe I really was on the wrong track, but I was looking for something more or less directly render tree related, even if I still had to implement the ideas myself... My problem with true art is mainly that I can appreciate it, but severely doubt ever being able to recreate stuff like that (being a self-confessed dilettante)... But hey, some new ideas (and new good friends, I hope ), have come from this... We'll see where it takes me... ;)
being a self-confessed dilettante is not a problem, but to be an Excellent self-confessed dilettante, takes a bit of work.
and thats rubbish that you cant ever recreate the stuff, we never believe that, look at what we achieved in 3 months. http://www.letterboxanimationstudios.com/RM/index.php
So dont give up hope.
As for the problem let me explain again, old masters used 3 layers of paint to get good skin looks, and if you look on even comic books you can see that the colours are NOT just one flat colour. Now they do this my mixing photoshop layers. You'll do this by mixing phongs. old master by mixing paint. Same difference really.
As for what three colours, I cant remember off the top of my head. But since SSS is available, you can select those colour swatches and then plug those into the colours of the phongs.
Or you could scan/camera a comic book cover, and sample 3 different area's of a characters skin.
So you'll need a mix8 and only use three layers (see the similarity to the SSS??)
Try that out see it it gets you what you want.
Cheers
Terry