cmon, the lambert is using ambient lighting, of course its brighter. mila does not know something like this. ;)j3st3r wrote:I have set everything in the Display Preferences.
When I render a simple Lambert shaded torus, it's obviously lighter than the one rendered with mila. With mila, the shadows are pitch dark, while the other object's shadows are bright.
New Mental Ray shaders development
Re: New Mental Ray shaders development
Re: New Mental Ray shaders development
Even when ambience is set to black?
Re: New Mental Ray shaders development
So, whenever I use mila_glossy_reflection SI 2014 SP2 crashes due to MR fatal condition. And the glossy quality doesn't change at all, it's noisy as if the sample is set to 1.
Any ideas, guys?
Cheers
Szabolcs
Any ideas, guys?
Cheers
Szabolcs
Re: New Mental Ray shaders development
Ok finally I managed to use it without crash!
It seems that objects inside transparent (mila_specular_transmission) element are rendered as opaqu surface cast shadows ont them
Create a sphere, create a specualr transmitting material set up, then put a sphere inside this shpere, add a blinn shader, and see that with portal light, the sphere inside the sphere is black. Unless you turn FG on...weird...
It seems that objects inside transparent (mila_specular_transmission) element are rendered as opaqu surface cast shadows ont them
Create a sphere, create a specualr transmitting material set up, then put a sphere inside this shpere, add a blinn shader, and see that with portal light, the sphere inside the sphere is black. Unless you turn FG on...weird...
Re: New Mental Ray shaders development
have you set your shadow mode in render option to enabled?j3st3r wrote:Ok finally I managed to use it without crash!
It seems that objects inside transparent (mila_specular_transmission) element are rendered as opaqu surface cast shadows ont them
Create a sphere, create a specualr transmitting material set up, then put a sphere inside this shpere, add a blinn shader, and see that with portal light, the sphere inside the sphere is black. Unless you turn FG on...weird...
Re: New Mental Ray shaders development
Yep. Unfortunately things inside transparent object are in shadow, and rendered black
Re: New Mental Ray shaders development
OK. Now it works. I don't know what I have done, but I adjusted the Shadow from enabled to segmented then to enabled again, and voila, it seems to work
Who is online
Users browsing this forum: No registered users and 25 guests