Good realtime shaders

Discussions regarding Materials, Material-Compounds or Shaders, etc.
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Jho
Posts: 49
Joined: 12 Feb 2013, 07:57

Good realtime shaders

Post by Jho » 08 Mar 2013, 09:34

Hello.

I'm animating and rigging characters for a game and was just putting textures on the character when I noticed some of the real time shaders people recommend have being discontinued in my version of Softimage (2013 SP1). It would be nice to be able to see what the characters are going to look, before exporting them to the game engine. I guess I might have misunderstood but it looks to me like all the DirectX shaders have been discontinued. Or are they just hidden somewhere?

Please recommend me good real time shaders if you know of any.

Qwesto
Posts: 62
Joined: 04 Jun 2009, 16:57
Skype: joetello

Re: Good realtime shaders

Post by Qwesto » 12 Mar 2013, 00:30

No clue about dx shaders, last RT shaders I came across were those: http://www.mslaf.com/projects/software/ ... 172103.zip

The discussion info is gone, cause it was a xsibase thread....

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AlexanderM
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Joined: 10 Jun 2009, 17:13
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Re: Good realtime shaders

Post by AlexanderM » 29 Mar 2013, 15:50

Did anyone run this HLSL and CgFX shadow PCSS shader?
Image
There is support for XSI, but does not work properly

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Daniel Brassard
Posts: 878
Joined: 18 Mar 2010, 23:38
Location: St. Thomas, Ontario
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Re: Good realtime shaders

Post by Daniel Brassard » 30 Mar 2013, 03:47

Which Softimage version are you using?

The code explain that it work on directX9 and 10 but you need to modify the code to make it work on DirectX9, DirectX10 is default.
$ifndef "Softimage"
set "Softimage" "true"
$endif

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