Hello all,
that thing im sure as come up already but for some reasons cant find anything about it, how i can avoid distorted uv when subdiving a geometry?
i tried different methodes but none seems giving me 100% working uv.
Thanks
Distortion in the uv when subdividing
Re: Distortion in the uv when subdividing
I think there is an option Smooth when subdividing, Choose what u like most ,
I had problems too ,with some clusters i wanted the one or the other way in a single mesh .
So i had to choose and distort some textures.
I had problems too ,with some clusters i wanted the one or the other way in a single mesh .
So i had to choose and distort some textures.
Re: Distortion in the uv when subdividing
actually i tried that already and didnt work, uv looks even more distorted when unchecking it.
Re: Distortion in the uv when subdividing
If you uncheck smooth when subdiv it will use linear uv interpolation so UVs will just be divided not smoothed at all.
One option that is missing in xsi is a border smoothing option...
One option that is missing in xsi is a border smoothing option...
Re: Distortion in the uv when subdividing
preciselly! there isnt any workaround that problem which doesnt involve adding edge loop near the corners? that workaround doesnt seems to work allways as it change the edge of the mesh
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