why I thought itd be best to do it in render tree, though if the maps that you have to work with are 8bit per chan increasing the color depth to 32bit and converting to grayscale you shouldn't lose detail in my mind. you are quadrupling the color information per chan then quartering it to one chan.. should be the same hehe. save as hdr, shove into xsi
edit: if they are 32bit then definately do the conversion in render tree hehe otherwise you will lose 3/4 of the height data ... though saying that mray will prolly consolodate the merged result into 32bit colorspace ?
Crazy rainbow map to displacement map, help!
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