Bend UV Based on Bump Map ?

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Daniel Brassard
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Re: Bend UV Based on Bump Map ?

Post by Daniel Brassard » 19 Dec 2013, 14:48

Then use RenderMap to create a depth map.
Depth Maps, also called height maps, are grayscale representations of the height of every point on an object's surface. Depth maps are often used by game developers to create a more realistic bump-mapping effect called parallax mapping, which simulates the correct displacement you perceive on an object's surface, based on the camera's point of view.
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User avatar
Daniel Brassard
Posts: 878
Joined: 18 Mar 2010, 23:38
Location: St. Thomas, Ontario
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Re: Bend UV Based on Bump Map ?

Post by Daniel Brassard » 19 Dec 2013, 21:01

Depth map visualization using the rendertree from P Diary (Japanese) at http://p-diary-tera256.blogspot.ca/2011 ... -tips.html
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original-Depth2.jpg
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Falam

Re: Bend UV Based on Bump Map ?

Post by Falam » 20 Dec 2013, 02:53

Daniel Brassard wrote:Depth map visualization using the rendertree from P Diary (Japanese) at http://p-diary-tera256.blogspot.ca/2011 ... -tips.html
Interesting ! I hope it deforms the UV texture map.

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