Depth Maps, also called height maps, are grayscale representations of the height of every point on an object's surface. Depth maps are often used by game developers to create a more realistic bump-mapping effect called parallax mapping, which simulates the correct displacement you perceive on an object's surface, based on the camera's point of view.
Bend UV Based on Bump Map ?
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
- Contact:
Re: Bend UV Based on Bump Map ?
Then use RenderMap to create a depth map.
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
- Contact:
Re: Bend UV Based on Bump Map ?
Depth map visualization using the rendertree from P Diary (Japanese) at http://p-diary-tera256.blogspot.ca/2011 ... -tips.html
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
Re: Bend UV Based on Bump Map ?
Interesting ! I hope it deforms the UV texture map.Daniel Brassard wrote:Depth map visualization using the rendertree from P Diary (Japanese) at http://p-diary-tera256.blogspot.ca/2011 ... -tips.html
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